約 6,912,395 件
https://w.atwiki.jp/tljtrans/pages/215.html
This place is massive...and it s absolutely stunning. Few humans have ever seen this. That makes it even more wondrous. He wants me to follow. There are texts in every language, and on every kind of material. Stone tablets, woven cloth, parchments, inscribed crystals...but mostly books. It just goes on and on. How many books do they have here? It must be millions. I can t see anything that I recognise. Not that I ve read much of anything in Arcadia. I still miss the romance novels from back home. Examine more Some of these look ancient. Like really ancient. Examine even more I wish I had the time to sit down and read some of these books. And the, you know, will. And also the required reading skills. Examine still more Books...as far as the eye can see. Examine last I think they re sleeping. Or hibernating. Like...bees. It s actually a bit creepy. Are all the trees filled with these sleeping creatures? They seem so serene. Like monks. In zero gravity. Someone s been busy reading. They don t seem to be doing anything. They re just floating. These are their homes, but they are void of individuality. They really are a hive mind. Brian is the one normal thing in this whole place. Even Crow is a talking bird. Even Crow looks a bit overwhelmed by this place...and he s lived here. I hope Brian - and, okay, Crow - knows how to get back to the mainland. That s a little bit creepy. Actually, it s more than a little bit creepy. It s a lot creepy. They seem to be floating aimlessly, but I m sure that s not the case. They probably got a pretty good idea what they re doing. He wants us to follow. Lets just hope there s ground to walk on where he s taking us. Are they sleeping? They must be sleeping. I hate not being able to see their eyes...if they have eyes, that is. Theire homes look like beehives. It s a bit cold and impersonal, isn t it? Maybe this isn t where they live. Maybe this is just where they rest. There s no glass in those windows . It s a magical force field. For some reason, I don t think the Dark People use this table. It must be for visitors. That desk must be for visitors. I don t see really see any of the Dark People sitting in a chair. It must be for visitors. Humanoid visitors. It s a chair for non-floating visitors. They must be librarians. And they re just as dark and mysterious as the librarian at VAVA. But a whole lot friendlier. I can t imagine there s anything quite like this back home. That s probably the White Dragon. There are some huge...things out there. I hope those, um, windows are thick. Tons and tons of books. I don t envy those Dark People who have to keep this place organised. I don t think they have Shakespeare or Dickens here, but I bet there are some fantastic works of art. Whomever lives here, they must be using boats to ferry between the different parts of the city. All the doors are closed. There s someone on that pier. They look...familiar. It s a sizeable town, spread all over the swamp. But the walkways don t cover all of it. I would probably need a boat to get across there. That animal was enormous, like a dinosaur. It s a real skeleton. This creature must have been gigantic. I wonder if there are any more like it still walking around. It s the skeleton of a very large animal. Examine close again It s a boathouse. Even if I knew how to, you know, drive a boat, I still don t think I d brave those murky waters. What the hell was that thing? I m staying far, far away from the water. Closed and locked. I don t think there s anyone in there. Who is that over there? It s a large town, and there are lights everywhere. A lot of people must live here. But who are they? And why was I sent here? Examine far again It s a large town, built right on the swamp. Examine far yet again Oh... What...? This isn t...home. Where am I? ...April? There must be people living here, but where are they? He s a trusted ally. Kara s not our leader, but she does head the council, and that gives her a lot of say in how we use our people and resources. People are looking tired but hopeful. Everyone s just tired of waiting for the war to come to us. We should take the war to the Azadi. This winter has been tough on everyone. I can t wait until spring is here...although we should have hit the Azadi while there s still snow and ice in the forests. We spend most of our time in the field, I hardly recognise anyone around here. New people are arriving every day. There are lots of new faces since I was last here. It would be easy for the Azadi to infiltrate the city, but that s a risk we have to take, I guess. Examine one last I think the celebrations might be getting out of hand. I need to speak with Kara about that. This is it...but where s the messenger? Strange. Perhaps it was a message to...someone. Say whatever you will about these terror― about the rebels, but they care about their own. Examine another If I was not committed to my mission, I would have liked to speak with these people...to hear their stories, and perhaps to understand. Examine yet another I do not agree with their tactics, but I do believe that these rebels act in honour...and in faith. Examine another again Garmon Koumas. He is disliked by many, and he may be too outspoken for most, but his skills as a teacher are undeniable, and his stature in Sadir is great. Examine the third This can t be the best place to park your car. Examine parked Why does this car look so out of place here? Wait, I know. It s not a burned out wreck. Examine parked again There s no way I m getting through here. I ll need to find an alternative route. It s completely burned out. If the data the worm got from the Dreamcore is correct, the virus originated inside that factory building over there. I recognise that house. It s the one from my visions. I need to find the girl. That girl... Is she here? This is it, the room the little girl was in. She...she just vanished. The screen said 201 . That must be the room number. I think... I think she wants me to go open that closet in room 201. Is that what brought Reza here? She s connected to one of those things I saw in Reza s apartment. What is it doing to her? I hope I didn t damage it too badly. At least now it s in a position to help me get inside. Examine crashed According to this, I m standing exactly in the location where the intrusion originated... ...or maybe right above it. I should be able to climb up there now. Examine with car Um, I m not in the mood to get electrocuted today. The security is too heavy. The charge might not kill me, but it d definitely give me the mother of all bad hair days. Touch I don t have the upper arm strength to carry one of those. It s on passive patrol, and it s got a limited field of view. I should be able to avoid it. They can t be too concerned with intruders. That sign looks like it could topple over any second. There s no way to use it without gaining access to the system. Impossible. The security s way too heavy. There s no way to access this without the right card or datacube. I can t hack that. I can t leave until I find out the truth behind all of this. If I can get that panel open, I might be able to hack into the car s systems. Examine closed again If I can tap into its control system, I can probably get this car to move. This car looks to be in working order. It might even have some power left...which means that, if I can access the controls, it can be moved. That s the car s access panel. The systems are still operational, so the car must have some reserve power left. It s some kind of console. Examine far off This console must be for controlling the factory floor. Examine near off This console controls the movement of the boom - left, right, forward, and back. Examine boom far on It s a locker. Examine empty A child s drawings... Faith died in that bed...all alone. It s a bedroom, filled with medical equipment. They must have been observing the patient from out here. They had this patient under constant observation, but for what reason? Whomever was in here, this is all they had to play with. It s both sad and a bit creepy. Examine before again It looks to be in working order. It s a production line. It looks pretty old fashioned. I remember these things. WATIcorp used to make them, but they were discontinued a long time ago. Faith s drawings. I wonder what went through her mind, being trapped in here, experimented upon... It s horrible. Faith s room. She lived and died in there...that poor girl. I can t leave yet. Again It...opened up. Examine open I think Faith wants me to come inside. Examine open again I can t see the bottom. It feels like they could go on...forever. What s out there? What is this place? If this place was created by Faith...then what s beyond the horizon? I need to get Lucia working first. After she s opened the safe for me, I can give poor, old Wonkers his brain back. A back door. That s probably where Reza got in. Oops... I dropped the axe inside. This is where I m supposed to insert the worm. That s where I m supposed to insert the worm. Oh. My. God. I ll go blind if I do that again. Where am I supposed to go? I have to wait until I hear something from Damien. Without hearing message I can t go out dressed like this. I should find something in the bathroom. Without getting dressed I think there s a message on the console. It s firmly attached to the grate. Examine attached There s something in here. Is that a datacube? With datacube That doll s house looks very familiar. Without datacube This is the house Faith lives in. She must have recreated it inside that dream place. After Faith Except it s not. At all. I m not sure how long I ve been here, or how long I m going to stay, but there s nothing more I can do now. If you don t... The bad guys got away with it. The Dreamer could still be released. If that happens... My story s been told. The future is out of my hands...and in yours. You need to do something. You need to tell my story until the word is out, until everyone knows what s going on. I m leaving soon, but I m not afraid. If death is the end, I know that our dreams remain behind. So whoever you are, whatever you plan to do - good luck. I m sure you ll need it. I hope my story has been heard. I ll feel really stupid if I find out I ve been talking to myself this whole― Everyone locks their doors. Examine others He must be selling something, but I can t tell what it s supposed to be. The spice merchant. He s a, um, cheerful fellow. Examine after talking to him I think he s eager to get his delivery of Mrs Mullins Mixed Spices. On a mission I feel so bad for taking all his spices. I hope things work out for him. Has stolen spices I m glad I could help him get his delivery of spices. Has delivered spices Ugh. Fish. I think it s a well. But what do I know? It could be anything. That must be the South Gate. That s a solid gate, all right. There are a lot of guards in this city. Another merchant. Um...I hope that smell is from the fish and not from the merchant. She s selling...something. I m not exactly sure what it is. It s a merchant. I have to say, there are some strange creatures in this world. But it looks friendly enough. Like a big, furry...dinosaur. What a fascinating creature. The Salty...Seaman ? Uh. Okay. The Cock and the , um, Puss . Hmm. So many strange people. Everyone s so normal looking, and yet everything is so alien. I don t stick out, but I feel so alienated. I keep seeing these machines everywhere, but I still don t know what they re used for. It s some kind of steam technology, with lots of gears and levers. It must be pretty new, seeing as it s all shiny still. These machines are really noisy. I wonder what they re used for. Examine yet again These guards really stick out. You can tell they re not from around here. This must be an important place, seeing as there are so many guards here. I think they might be suspicious if I keep staring at them all the time. Examine third She s a sprightly old lady. She s got a lot of energy, that one. People don t look that different here. Lose the clothes, and...actually, no, let s keep the clothes on. Everyone looks pretty normal, even though they live in a strange and magical world. The camp looks strangely empty. I can only see a few soldiers here and there. This must be where the soldiers I see everywhere are living. It must be cold. That tower is simply amazing. It s quite literally a skyscraper. It must have taken ages to build. It looks brand new, too. If I hadn t seen it with my own eyes, I wouldn t have believed such a structure could exist - and certainly not in a place like this. I wonder what s on the inside. Looks like they re not quite done building the tower. That building looks like it was built quite recently. It s like an annex to the tower. Looks like this street leads all the way down to the sea. The Journeyman Inn. There s an enormous tower over there. It s quite literally a skyscraper. I haven t seen any other boats here. I ll need to find some other way to get to the other side. I ll get Crow to deliver this acid potion to Zoë. This ought to buy me passage on that Shadowship. I hope. Strange. It looks like it combines magic and technology...like those Azadi machines. But this thing is very, very old. I hope Klacks sleeping potion won t do any permanent damage to the guard. This is, apparently, very potent stuff. It should go well with that sandwich. Benrime makes a mean sandwich. The sauce is spectacular, and the cheese...succulent. I m getting hungry. I ll give this smoke bomb to Crow, and he can deliver it to Zoë. It s Crow. Crow doesn t look a day older than he did when I first met him. Lucky bird. I do feel bad about deserting Crow, but I didn t have a choice. Anyway, it s a long time ago. No need to dwell on the past. Examine near again Crow. Examine near yet again Crow s waiting for me to find the potions Zoë needs. Examine waiting for potions Crow s a faithful accomplice. Examine waiting for delivery I ll need Liv s help with this one. I ll send her a message... Hey, that s the man I saw in the Emissary s office. I should follow him. I d like to find out who this prophet is. The show ran for eight years, and ended with a very special episode where Bob - the reformed child murderer - killed, boiled, and ate Li l Big Cat. Fans have been demanding the return of Li l Big Cat, and WATIcorp is currently considering bringing this popular and twisted toybot back to the market - and to your screens. It had many of the same mannerisms as the final Watilla, but it lacked our favourite friend s furry appearance and soothing personality. Unlike the Watilla we know today, the prototype was also programmed to randomly wet itself, a feature that met with much controversy and frustration. These two versions - from 2132 and 2159 respectively - were slight variations on Dr Peats original, award-winning design. The RoBoy on the right-hand side of the display is still considered by some to be WATI s ultimate marriage between form and function. Three months later... April is dead... I watched her get killed. What am I supposed to do now? If I can t save her, what s going to happen? Is Reza really dead? I don t believe that. I can t believe that. That...man, he must be lying. I have to keep looking for him. I m not giving up now. ...find her...save her... Find her. Save her. Find her! Save her! ...find April Ryan...save her... Find April Ryan. Save her. Find April Ryan! Save her! ...find April...save April... Find April. Save her. Find April. Save April. Find April! Save her! Find April! Save April! ...April... ...April Ryan... ...Zoë... Zoë... Zoë. Zoë! Tibet, 1933 Paused Please reconnect the controller and press START to continue. Autosave Corrupted Ok Unable to load Saved Game Saving options Saving game... Please do not turn off your Xbox console. Saving game... Loading... Game Saved Superior Lama Monk listen They re whispering something. The ritual is ready. 儀式の準備が整いました。 Praying Monk 祈っている僧侶 They must have noticed me. They ve stopped whispering. The superior lama has opened up a world of mysteries to me. Before ritual I ve asked the monks to take care of my journal. Hopefully, it will enlighten someone else s journey. Where I m going, I won t be needing a backpack. The life of the lama is as hard as their beds. The preparations are almost done. The rite should begin soon. Step onto the dais, traveller. 台座に上がってください、旅の方。 Step up look at journal The next time I look out a window, I won t be seeing the Himalayas. look Watchdog The dog s sleeping. Let s keep it that way. Sleeping dog Use break Look on break It must have been left behind after a construction job. They re really big on security here. That airlock looks to be military grade. I guess the neighbourhood requires it. TESTCASE Playing conversation "picture" Bartender Female Guest Male Guest Examine far That s the hostess. Not the most welcoming person I ve ever met... Hostess look at hostess Talk to hostess Ryan Diane Interrogator Look at note Use note Look at music puzzle look at music puzzle Use music puzzle look at praying wheels It s some kind of glowing symbol or rune etched right into the rock. Look at Carlita Talk to Carlita Look at Jahwar Talk to Jawhar You must find her! You must save her! Spider Look use MISSINGTEXT This console probably controlls the airlock. Hack it This looks like the security office. Damien told me not to go in there until I m ready. The security s pretty heavy. I m guessing this is the cybernetics office. This must be the laboratory. Look at door This is the medlab. download security clearance The security in this office is pretty heavy. I ll need to do exactly what Damien told me to do. Look at Drone console Drone console It s a docking pad for the spiders. I need to disable the security before going in there. The security office has an isolated grid that isn t connected to the building s systems. If it s on, I m afraid you re going to have to disengage that, too. It can be switched off from the inside by one of the security spiders. Check the cybernetics office. There should be an extra spider in there. Use the software I uploaded to your mobile to control it remotely. Identifying drone. Drone identified as 3EGG-48. Security clearance A. Drone disabled. Ready to commit security clearance download. Security drone disabled. Download complete. Security status upgraded to A. MISSINGTEXT Wrong security level. First off, keep an eye out for spiders. Do a sweep of that office. Nothing in there, sir. Let s move on. Wanna go check out that office? I ll cover you. Okay. It s empty. Okay, let s go. All clear so far. I m smelling another false alarm. You, go check out the observation platform. Yes, sir! The core s under lockdown, and no one s going in or out until the lockdown s lifted. We re clear, sir. I got a visual on the guys working this shift, and they look like they re doing fine. Good. Let s head back, same formation. We ll call upstairs once we get to the elevators, let them know it s another malfunction. Jesus, I hope they get this mess sorted soon. I m tired of false alarms. I miss the days of sitting with my feet up in the control room. Well, these days we re lucky if we have one shift without some system going haywire. I got a live one here! This will allow you access through the airlock. Both scanners are located in the medlab. It s a full body scanner. It reads all my biometric data, and uploads it to the system. Examine close MISSINGTEXT Discovering panel More spiders. If I never see another one of those, it ll be too soon. What are you doing here? Obaasan told you to stay with Ren. Kids have a fight Yes, but Ren left me. I was all by myself, but then this nice lady helped me, and― Ha-ha! You re such a crybaby! Shut up. I m not a crybaby. Are too! Crybaby, crybaby, crybaby! Well, you wet your bed. And you re afraid of the dark. Liar! I m not afraid of anything! Yes, you are. You re afraid of everything! And you re a chicken! What are you doing? DNA and cellular composition of biological entity analysed and cleared for entry and insertion into core. To get to the core, you must pass through the airlock and a decontamination process. Don t worry, it s perfectly harmless. Inside the security office, there ll be a dock where the spider can access the local grid. The spider you ll be controlling won t have the right security clearance, however, so you ll need to find a way to upgrade its clearance. I ll just upload Damien s software into the closed circuit system... Hack Maintenance Bot DNA and cellular composition analysed. It s not responding. I wonder why that is. Maybe I need an ID chip or something like that? These ducts are used by the cleaning bots. He looks just right for the job. She s enjoying herself. I d better stay quiet, or the dog might wake up. It seems completely oblivious to the train, though. Warning Look at toolshed door Open toolshed door change This is a closed environment, and that s where the air is coming from. Man Woman winter past Vagabond We re having problems with the new synth, however, and yesterday s Morpheus injection caused the subject some degree of discomfort, and...pain. They want to see results, and fast, or they might shut us down. Should that happen... Off the record... I have to admit that I ve had some misgivings about putting someone through these experiments. October 9th. It s a...a Friday. I think. I haven t seen daylight in a week. Faith has― The subject has fallen ill again. We haven t isolated the cause of this latest...setback, but Faith s heart appears to be, uh, to be weakening. I don t know if it s her condition, or if the drugs... October...what is it? October― What, November 3rd? God... Wait. Wait, something...something s happening here. I m getting some...really strange... Hey. Hey! Has your console stopped working? This is...this is weird. There s just...static. Like, like a... I m just getting static here. What s going on? (Sighs) November 5th... We re, uh, we re cleaning out the lab. We can t leave anything behind, or someone might... It s strange, but I... I watched her die. I saw her...leave us. But I think... Just for a moment, a fleeting...moment. A, um, a shadow. A house. Faith s house. Her doll s house. First there was this...static. Everywhere, on our screens. It killed most of the equipment for, like, fifteen seconds. And then... I could swear I saw something. Datacube Rooftop bot MISSINGTEXT Examine electric yardgate MISSINGTEXT Auch, thats an electric fence! That hurt! MISSINGTEXT Im not touching this fence again. Is that a phone in there? Curious. Why would anyone put a phone inside a glass cage? Is it modern art? Examine near I have no idea how to use that. Move crane west Move crane east Move crane north Move crane south Crane up Attach hook It s way too heavy for me. Attempt remove I don t think it s locked, but the hinges look a bit rusty. They might creak. Climb higher Climb lower Guard dog. There s light coming through that boarded up window. The reveal comment move container Kara The original RoBoy has gone through many design changes in the past century. Li l Big Cat was WATIcorp s first furry toybot. Accompanied by a very popular animated show, The Amazing Adventures of Li l Big Cat Bob , it proved to be a huge success. Before a more realistic, gorilla-like Watilla was put into production, this early prototype was tested in limited release. The fourth-generation Watilla, introduced in 2198, has become the most successful toybot in history. RoBoy, seen here in its original version, was WATIcorp s fifth-generation humanoid robot. Examine Messenger girl Child Ena wants me to follow her to the Council Room to see the Six. Examine black trainee Garmon personally picks out those soldiers he feels have the potential to be Apostles. Nozan is one of the best I have seen. Examine white trainee Amanon has proven to be a good student, and a worthy opponent. He might become an Apostle himself soon. Examine brown trainee Those few who are allowed into the war garden, inside the Sixth Circle, are the finest soldiers in the Empire. Examine door to council room The Six await. Locked. MISSINGTEXT RABBIT AND REBEL REVEAL. Look at Sister Sahya Listen to Sister Sahya MISSINGTEXT ATTEMPT TO LISTEN TO SAHYA, BUT CANNOT HEAR ANYTHING MISSINGTEXT APRIL EXMAMINES SAHYA Look at Hooded man Listen to Hooded man MISSINGTEXT APRIL EXAMINES HOODED MAN Hold on. What is it? Shh. Did you hear something? Soldier Kian DUPE 1 Kian DUPE 2 That s the decontamination chamber. You re sure you don t want anything to eat? I can order in. I m not very hungry. Thanks, though. All right. Some coffee? Tea? No, thanks. I have, um, whiskey. I m fine, Damien. Really. All right. So? What do you think? I think you shouldn t believe a word of what that man told you. He was trying to get inside your head. There s no proof that anything s happened to Reza. I hope you re right. If I ve come this far, and it turns out Reza s― Stop it. There s nothing to be gained from imagining the worst. He is. Reza was my best friend for so long, and I was totally in love with him. When that feeling went away... I don t love him any less, but it s different now. I don t know what s going on with me. I ve just... I ve lost faith. Not just in him. In everything. School, my friends, my hobbies...my future. Reza. Nothing seems to matter that much anymore. And that s why, when Reza went missing, I knew I had to go after him. Not just because he s my friend, and not just because I love him. But because if I didn t, then who would I be? What would I be? I may not like the Zoë I m turning into, but I would have hated the Zoë who just abandoned her best friend like that. So, yes...he is very important to me. Of course. And right now, more than anything in the world, I want him to be okay. So, um, that man... The one in the garden? He acted like he s behind the whole thing, like he controls WATIcorp. I ve heard rumours, but I never actually believed... I think his name is Alvin Peats. Peats? The guy who founded WATI? He would be several hundred years old. But, in a way, it still makes sense.
https://w.atwiki.jp/gamemusicbest100/pages/73.html
ZONE OF THE ENDERS Z.O.E 機種:PS2 作詞・作曲・編集者・ボーカル: 桐岡麻季、日比野則彦、本田晃弘、角田利之、小堀修一、久米大作、新谷早苗、葉月圭、伊藤真澄、七瀬光、Heart of Air、堀澤麻衣子 発売元:コナミ 発売年:2001年 概要 2001年3月に発売された第1作『ZONE OF THE ENDERS Z.O.E』は、オービタルフレームを操って戦うアクションゲームである。 オービタルフレームとよばれる巨大人型ロボットが活躍するSF作品の一つで、世界観を共有するアニメーション作品も作られている。 分類は「ロボットアニメ・シミュレータ」を謳い、ストーリーシーンの監督に元アニメーターの西村誠芳を起用するなどロボットアニメ的な作品を意識して作られている。 また、『メタルギアソリッド』シリーズを手がけた小島秀夫によるプロデュースということで注目を集める。 シリーズ作品にはにはPS2のANUBIS ZONE OF THE ENDERS 、GBAのZ.O.E 2173 TESTAMENT、アニメのZ.O.E 2167 IDOLO、Z.O.E Dolores, iがある (上記wikipedia引用) 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Title(The Origin) 桐岡麻季 introduction 日比野則彦 Leo Stenbuck(break out) 日比野則彦 Factory(Vivid Transparency) 本田晃弘 VR(The Fourth Dimension) 本田晃弘 flowing destiny(piano arrange) 桐岡麻季 Global 1(Forever And Ever) 本田晃弘 Are you alright,Celvice? 日比野則彦 Boss(neves) 本田晃弘 Celvice! This way,quickly! 日比野則彦 Residential Block(S02) 日比野則彦 A Light with a name of HOPE(piao arrange) 桐岡麻季 Radar(pandemonium) 本田晃弘 Global 2(virus) 小堀修一 City(THE EARTH LIGHT) 角田利之 初出:beatmania IIDX substream / beatmania 5thMIX「THE EARTH LIGHT」 Mountain(Who Can Read The Future?) 本田晃弘 Rock Thunderheart(function) 日比野則彦 A Light with a name of HOPE(protect me) 桐岡麻季 You need this done to you. 日比野則彦 flowing destiny(resolution) 作詞・作曲:桐岡麻季(英詞:新谷早苗)編曲:久米大作 歌:堀澤麻衣子 Ada(promise) 桐岡麻季 flowing destiny(memories) 桐岡麻季 Neith(Risky) 桐岡麻季 Viola(silent death) 桐岡麻季 Anubis(impossible) 桐岡麻季 Jehuty will self-destruct? 日比野則彦 flowing destiny 作詞・作曲:桐岡麻季(英詞:新谷早苗)編曲:久米大作 歌:堀澤麻衣子 EDテーマ曲1 KONAMI188位第2回エンディング335位 KISS ME SUNLIGHTS 作詞:葉月圭 作曲:伊藤真澄編曲:七瀬光 Performed by Heart of Air OPテーマ曲 KONAMI188位ゲームソング162位第2回ゲームソング129位 希望という名の光(セルヴィスのテーマ) 作詞:新谷早苗、桐岡麻季 作曲:桐岡麻季編曲:久米大作 歌:堀澤麻衣子 EDテーマ曲2 サウンドトラック ZONE OF THE ENDERS Original Soundtrack
https://w.atwiki.jp/quattro_vageena/pages/127.html
GBXへ戻る Ca Da (J) [b1] Ca Da (J) [b2] Ca Da (J) [b3] Ca Da (J) Cadillac II (J) Caesars Palace (E) (M5) Caesars Palace (J) [b1] Caesars Palace (J) Caesars Palace (U) [b1] Caesars Palace (U) Caesars Palace II (U) [C][!] Caesars Palace II (U) [C][b1] Caesars Palace II (U) [C][f1] Cannon Fodder (E) (M5) [C][!] Cannon Fodder (E) (M5) [C][b1] Cannon Fodder (E) (M5) [C][hI] Cannon Fodder (E) (M5) [C][t1] Capcom Quiz (J) Capman (PD) [C][b1] Capman (PD) [C] Captain Knick-Knack (Sachen) [!] Captain Tsubasa (J) [S][!] Captain Tsubasa (J) [S][b1] Captain Tsubasa (J) [S][b2] Captain Tsubasa (J) [S][b3] Captain Tsubasa (J) [S][h1C] Captain Tsubasa VS (J) [b1] Captain Tsubasa VS (J) [h1C] Captain Tsubasa VS (J) Car (PD) Card Game (J) Card Shuffle (PD) Cardcaptor Sakura - Itsumo Sakura-chan to Issho (J) (V1.0) [C][!] Cardcaptor Sakura - Itsumo Sakura-chan to Issho (J) (V1.1) [C][!] Cardcaptor Sakura - Tomoe Shougakkou Daiundoukai (J) [C][!] Carillion Demos - Chords (PD) [C] Carillion Demos - Fruitless (PD) [C] Carillion Demos - Oldschool (PD) [C] Carillion Demos - Samplecheck (PD) [C] Carillion Demos - Soundcheck (PD) [C] Carillion Demos - Train (PD) [C] Carillon Editor V1.0 by Alexsi Eeben (PD) [C] Carillon Editor V1.1 by Alexsi Eeben (PD) [C] Carillon Editor V1.2 by Alexsi Eeben (PD) [C][b1] Carillon Editor V1.2 by Alexsi Eeben (PD) [C] Carillon Player FX Hammer V1.0 7645HZ Sample (PD) [C][b1] Carillon Player FX Hammer V1.0 7645HZ Sample (PD) [C] Carillon Player FX Hammer V1.0 No Sample (PD) [C] Carillon Player V1.0 (16K) (PD) [C] Carillon Player V1.0 (32K) (PD) [C] Carillon Player V1.2 (PD) [C] Carl Lewis Athletics 2000 (U) (M6) [C][!] Carmageddon (E) (M4) [C][!] Carmageddon (E) (M4) [C][hI] Carmageddon (G) [C][!] Carmen (PD) [C] CARS (PD) [C] Casino Funpak (U) [!] Casino Funpak (U) [b1] Casino Funpak (U) [b2] Casino Funpak (U) [b3] Casper (E) (M3) [C][!] Casper (E) [b1] Casper (E) [S] Casper (U) [!] Casper (U) [C][!] Castelian (E) [!] Castelian (U) [t1] Castelian (U) Castle Quest (U) [!] Castle Quest (U) [b1] Castle Quest (U) [b2] Castle Quest (U) [b3] Castle Quest (U) [b4] Castle Quest (U) [b5] Castlevania - Legends (G) [S][b1] Castlevania - Legends (G) [S] Castlevania - Legends (U) [S][b1] Castlevania - Legends (U) [S][b2] Castlevania - Legends (U) [S] Castlevania Adventure, The (E) [!] Castlevania Adventure, The (E) [b1] Castlevania Adventure, The (E) [T+Ger1.00_TranX] Castlevania Adventure, The (U) [!] Castlevania Adventure, The (U) [b1] Castlevania Adventure, The (U) [T+Ger1.00_TranX] Castlevania II - Belmont s Revenge (U) [!] Castlevania II - Belmont s Revenge (U) [b1] Castlevania II - Belmont s Revenge (U) [o1] Castlevania II - Belmont s Revenge (U) [T+Ger1.00_TranX] Cat and Dog (PD) [C] Caterpillar Construction Zone (U) [C][!] Catrap (U) [!] Catwoman (E) [C][!] Catwoman (E) [C][t1] Catwoman (U) [C][!] Catz - Your Virtual Petz Palz (E) [C][!] Catz - Your Virtual Petz Palz (U) [C][!] Cave Noire (J) [o1][h1C] Cave Noire (J) [o1] Cave Noire (J) [o2] Cave Noire (J) [o3] Cave Noire (J) Centipede (E) (M6) [C][!] Centipede (E) [M][!] Centipede (U) [C][!] Centipede (U) [C][b1] Centipede (U) [M] Chacha Maru Panic (J) [h1C] Chacha Maru Panic (J) Chachamaru Boukenki 3 - Abyss no Tou (J) Challenger GB BIOS [C][!] Chalvo 55 - Super Puzzle Action (J) [T+Eng1.0_lba] Chalvo 55 - Super Puzzle Action (J) Championship Motocross 2001 featuring Ricky Carmichael (U) [C][!] Championship Pool (UE) [!] Channel 49 - First Strike (Freedom GB2001) (PD) [C] Chaos89 by Charles Doty (PD) [C] Chapter 4 Link Test (PD) Chase H.Q. (J) Chase H.Q. (U) (V1.1) [!] Chase H.Q. (U) (V1.1) [b1] Chase H.Q. (U) (V1.1) [b2] Chase H.Q. (U) (V1.1) [T+Ita] Chase H.Q. - Secret Police (J) [C][!] Chase H.Q. - Secret Police (U) (Metro 3D re-release) [C][!] Chase H.Q. - Secret Police (U) [C][!] Chase H.Q. - Secret Police (U) [C][t1] Checkmate (J) (M2) [C][!] Checkmate (J) (M2) [C][h1] Checkmate (J) (M2) [C][h2] (Diff Colors and No Coordinates) Chee-Chai Alien (J) [C][!] Chessmaster, The (U) [C][!] Chessmaster, The (U) [C][h1] Chessmaster, The (U) [C][h2] Chessmaster, The (U) [C][h3] Chessmaster, The (U) [C][h4] (New Figures and Diff Options) Chessmaster, The (UE) (V1.0) [!] Chessmaster, The (UE) (V1.1) [!] Chessmaster, The (UE) (V1.1) [b1] Chessmaster, The (UE) (V1.1) [T+Por1.0_Brgames] Chi to Ase to Namida no Koukou Yakyuu (J) [C][!] Chibi Maruko-chan - Go Chounai Minna de Game dayo! (J) [C] Chibi Maruko-chan - Maruko Deluxe Gekijou (J) [S] Chibi Maruko-chan - Okozukai Daisakusen (J) [h1C] Chibi Maruko-chan - Okozukai Daisakusen (J) Chibi Maruko-chan 2 - Deluxe Maruko World (J) Chibi Maruko-chan 3 - Mezase! Game Taishou no Maki (J) Chibi Maruko-chan 4 - Kore ga Nippon dayo! Ouji-sama (J) Chicken Run (U) (M5) [C][!] Chicken Run (U) (M5) [C][t1] Chiki Chiki Tengoku (J) Chiki Race (J) [!] Chiki Race (J) [b1] Chiki Race (J) [b2] Chiki Race (J) [b3] Chiki Race (J) [b4] Chiki Race (J) [o1][h1C] Chiki Race (J) [o1] Chiki Race (J) [o2] Chip the Chick (Peetan Hack) Chlopi tom 1 by Chlopi Wladyslaw Stanislaw Reymont (PD) [C] Chlopi tom 2 by Chlopi Wladyslaw Stanislaw Reymont (PD) [C] Chlopi tom 3 by Chlopi Wladyslaw Stanislaw Reymont (PD) [C] Chlopi tom 4 by Chlopi Wladyslaw Stanislaw Reymont (PD) [C] Choplifter II (J) Choplifter II - Rescue Survive (E) [!] Choplifter II - Rescue Survive (E) [o1] Choplifter II - Rescue Survive (U) [b1] Choplifter II - Rescue Survive (U) Choplifter III (UE) [!] Choplifter III (UE) [o1] Choplifter III (UE) [o2] Choro Q - Hyper Customable GB (J) [C][!] Chou Gals! Kotobuki Ran (J) [C][!] Christmas Demo by FagEmul (PD) [C] Christmas Demo for Consolemul by FagEmul (PD) [C][a1] Christmas Demo for Consolemul by FagEmul (PD) [C] Christmas Demo for Rc-Roms by FagEmul (PD) [C] Christmas Greetings From Rave669 (PD) [C] Chuck Rock (U) [!] Chuck Rock (U) [b1] Chuck Rock (U) [b2] Chuck Rock (U) [b3] Chuck Rock (U) [b4] Chuck Rock (U) [b5] Chuck Rock (U) [b6] Chuck Rock (U) [b7] Chuck Rock (U) [b8] Chuckie DX V0.33 (PD) [C] Chunk Out (PD) [C] Chunky World (PD) [C] Chuugaku Eijukugo 350 (J) Chuugaku Eitango 1700 (J) Circuit Breaker (PD) [C] Circular Canon (PD) [C] Clay Pidgeon Shooting by Jim Bagley (PD) [C][b1] Clay Pidgeon Shooting by Jim Bagley (PD) [C] Clickomania by ph0x (PD) [C] Cliffhanger (UE) [!] Clock (PD) Clockworks (PD) [C] Clown Demo (PD) [a1] Clown Demo (PD) [a2] Clown Demo (PD) CNCD Alt 02 Demo (PD) [C] CNCD Circle 1886 Demo (PD) [C] Code Sample (PD) [C] Coffee Drop (PD) [C] Cokemon Gold! V0.3 (Pokemon Gold Hack) [C] Cokemon V0.8 (Pokemon Blue Hack) Cokemon V1.3 (Pokemon Blue Hack) Colin McRae Rally (E) [C][!] Collection Pocket (J) [S] College Slam (U) [!] Collision Detection V1.00 (PD) Collision Detection V1.20 (PD) Collision Detection V1.40 (PD) Collision Detection V1.50 (PD) Collision Detection V1.60 (PD) Collision Detection V1.61 (PD) Color Bar Demo (PD) [C] Color Collapse (PD) Color Fader Demo (PD) [C][a1] Color Fader Demo (PD) [C] Color Lines (PD) [C] Color Panel Demo (PD) [C] Color Tuner V1.0 (PD) [C] Colors Demo (PD) [C] COLumnOR Demo (PD) [C] Columns DX (PD) [C][a1] Columns DX (PD) [C] Columns GB - Tezuka Osamu Characters (J) [C][!] Combat Soccer (PD) [C] Command Master (J) [C][!] Commander Keen (U) [C][!] Commander Keen (U) [C][t1] Commander Keen (U) [C][t2] Commander Keen Intro by Eurasia (PD) [C] Commando (PD) Commando Death (PD) Conker s Pocket Tales (U) (M3) [C][!] Conker s Pocket Tales (U) (M3) [C][b1] Conker s Pocket Tales (U) (M3) [C][h1] Conker s Pocket Tales (U) (M3) [C][t1] Consoleemul Christmas Greeting by Fagemul (PD) [C] Contra (J) [b1] Contra (J) Contra - The Alien Wars (U) [S][!] Contra Spirits (J) [S][!] Cool Ball (E) [!] Cool Bricks (E) (M5) [C][!] Cool Hand (E) (M3) [C][!] Cool Spot (U) [b1] Cool Spot (U) [b2] Cool Spot (U) [BF] Cool Spot (U) Cool World (U) [b1] Cool World (U) [b2] Cool World (U) [b3] Cool World (U) [b4] Cool World (U) Cosmic Attack for Bung (PD) [C] Cosmic Attack for Y2kode (PD) [C] Cosmo Tank (J) Cosmo Tank (U) Cowering Christmas Greeting by Fagemul (PD) [C] Crash (PD) Crayon Shin-Chan (J) Crayon Shin-Chan 2 (J) Crayon Shin-Chan 3 - Ora no Gokigen Athletic (J) Crayon Shin-Chan 4 (J) [S][b1] Crayon Shin-Chan 4 (J) [S][b2] Crayon Shin-Chan 4 (J) [S][b3] Crayon Shin-Chan 4 (J) [S] Crayon Shin-Chan 5 (J) [S] Crazy Bikers (E) [C][!] Crazy Burger (Sachen) [!] Crazy Zone (PD) [C][a1] Crazy Zone (PD) [C] CRCD Children Assembly 2002 - Child s Play (PD) [C] Cricket (PD) Croc (UE) [C][!] Croc (UE) [C][t1] Croc 2 (U) [C][hI] Croc 2 (U) [C][t1] Croc 2 (U) [C][t2] Croc 2 (U) [C] Cross Country Racing (E) (M3) [C][!] Cross Hunter - Monster Hunter Version (J) [C][!] Cross Hunter - Treasure Hunter Version (J) [C][!] Cross Hunter - X Hunter Version (J) [C][!] Cruis n Exotica (U) [C][!] Crystal Quest (U) [b1] Crystal Quest (U) Crystalis (U) [C][!] Cube Raider by DarkFader (PD) [C] Cubix - Robots For Everyone - Race N Robots (U) (M5) [C][!] Cud mniemany, czyli Krakowiacy i Gorale by Wojciech Boguslawski (PD) [C] CUECat Reader by teamKNOx (PD) [C] Cult Jump (J) Cult Master - Ultraman ni Miserarete (J) Cutthroat Island (U) [b1] Cutthroat Island (U) [b2] Cutthroat Island (U) Cutthroats (PD) [a1] Cutthroats (PD) [a2] Cutthroats (PD) [C] Cutthroats (PD) Cwan 4 (Checkers) (PD) [C] Cyber Formula GPX (J) [b1] Cyber Formula GPX (J) [b2] Cyber Formula GPX (J) [b3] Cyber Formula GPX (J) Cyber Squash (Freedom GB2001) (PD) [C] Cyber Tiger (U) [C][!] Cyberball (PD) [C] Cyborg Kuro-chan - Devil Fukkatsu (J) [C][!] Cyborg Kuro-chan 2 - White Woods no Gyakushuu (J) [C][!] Cyraid (U) [!] Cyraid (U) [b1] Daa! Daa! Daa! - Totsuzen Card de Battle de Uranai (J) [C][!] Daedalean Opus (U) Daffy Duck - Fowl Play (U) [C][!] Daffy Duck - Fowl Play (U) [C][t1] Daffy Duck - Subette Koron de Taikinmochi (J) [C][!] Daffy Duck - The Marvin Missions (J) [S][b1] Daffy Duck - The Marvin Missions (J) [S][h1C] Daffy Duck - The Marvin Missions (J) [S] Daffy Duck - The Marvin Missions (UE) [!] Daffy Duck - The Marvin Missions (UE) [b1] Daffy Duck - The Marvin Missions (UE) [b2] Daffy Duck - The Marvin Missions (UE) [b3] Daffy Duck - The Marvin Missions (UE) [b4] Daffy Duck - The Marvin Missions (UE) [S][!] Dai-2-Ji Super Robot Taisen G (J) [S][a1] Dai-2-Ji Super Robot Taisen G (J) [S][b1] Dai-2-Ji Super Robot Taisen G (J) [S][b2] Dai-2-Ji Super Robot Taisen G (J) [S][p1][b1][T+Chi] Dai-2-Ji Super Robot Taisen G (J) [S][p1][T+Chi] Dai-2-Ji Super Robot Taisen G (J) [S] Daikaijuu Monogatari - The Miracle of the Zone II (J) [C][!] Daikatana (E) (M3) (Eng-Fre-Ita) [C][!] Daikatana (E) (M3) (Fre-Ger-Spa) [C][!] Daikatana (J) [C][!] Daiku no Gensan - Kachikachi no Tonkachi ga Kachi (J) [C][!] Daisenryaku (J) [o1][h1C] Daisenryaku (J) [o1][h2] Daisenryaku (J) [o1] Daisenryaku (J) [o2] Daisenryaku (J) [T+Eng1.00_Gaijin Productions] Daisenryaku (J) Dan Laser (Sachen) [!] Dan Laser Demo (PD) [C][h1C] Dan Laser Demo (PD) Dance Dance Revolution GB (J) [C][!] Dance Dance Revolution GB - Disney Mix (J) [C][!] Dance Dance Revolution GB2 (J) [C][!] Dance Dance Revolution GB3 (J) [C][!] Dancing Furby (J) [C][!] Dark Intensions by DarkFader (PD) [C] Dark Soul Demo V0.1 (PD) [C] Darkman (U) [b1] Darkman (U) Darkwing Duck (U) [!] Darkwing Duck (U) [b1] Darkwing Duck (U) [b2] Darts 180 (PD) [C] Daruman Busters (J) [b1] Daruman Busters (J) [BF] Daruman Busters (J) Das Geheimnis der Happy Hippo-Insel (G) [C][!] Data-Navi Pro Yakyuu (J) [C][!] Dave Mirra Freestyle BMX (U) [C][!] David Beckham Soccer (E) (M5) [C][!] DaVinci KB (PD) [C] Dawn Demo (PD) Days of Thunder (U) [!] Days of Thunder (U) [b1] Dead Heat Scramble (J) [b1] Dead Heat Scramble (J) [b2] Dead Heat Scramble (J) Dead Heat Scramble (U) Deadline (PD) [a1] Deadline (PD) [a2] Deadline (PD) [C] Deadline (PD) Deadly Skies (E) (M3) [C][!] Dear Daniel no Sweet Adventure - Kitty-chan wo Sagashite (J) [C][!] Deep - Final Mission (Sachen) [!] Deep Scan (PD) [C][a1] Deep Scan (PD) [C] Deer Hunter (U) [C][!] Defender of the Crown (PD) [C][a1] Defender of the Crown (PD) [C] Defender-Joust (U) [S][!] Defender-Joust (U) [S][t1] (Joust Lives) Defender-Joust (U) [S][t2] (Defender Lives) Defender-Joust (U) [S][t3] (Defender Bombs) Deja Vu I II (E) (M2) (Eng-Fre) [C][!] Deja Vu I II (E) (M2) (Ger-Fre) [C][!] Deja Vu I II (E) (M2) (Ger-Fre) [C][b1] Deja Vu I II (J) [C][!] Deja Vu I II (U) [C][!] Deja Vu I II (U) [C][b1] Dejiko no Mahjong Party (J) [C][!] Demiforce Demo (PD) [C] Demotronic Final Demo (PD) [C] Denki Blocks! (E) (M5) [C][!] Denki Blocks! (E) (M5) [C][hIR] Denki Blocks! (E) (M5) [C][hI] Denki Blocks! Intro by Quartex (PD) [C] Dennis (E) [!] Dennis the Menace (U) [!] Dennis the Menace (U) [b1] Dennis the Menace (U) [b2] Densha de Go! (J) [C][!] Densha de Go! (J) [C][b1] Densha de Go! 2 (J) [C][!] Desert Strike - Return to the Gulf (E) (Ocean) [S][b1] Desert Strike - Return to the Gulf (E) (Ocean) [S][b2] Desert Strike - Return to the Gulf (E) (Ocean) [S][o1] Desert Strike - Return to the Gulf (E) (Ocean) [S] Desert Strike - Return to the Gulf (U) (Malibu) [S][!] Dexter s Laboratory - Robot Rampage (U) [C][!] Dexter s Laboratory - Robot Rampage (U) [C][T+Fre99%_YF06] Dexter s Laboratory - Robot Rampage (U) [C][t1] Dexterity (U) [!] Dick Demo (PD) [C] Dick Tracy (U) [b1] Dick Tracy (U) [b2] Dick Tracy (U) Dig Dug (U) [!] Dig Dug (U) [b1] Dig Dug (U) [b2] DigiBoy (PD) [C][a1] DigiBoy (PD) [C][f1] DigiBoy (PD) [C] Digico Move (PD) [C] Digital Monsters 3 (Unl) [C][!] Dimension of Miracles (PD) [C] Dimensionless Sample (PD) [C] Dino Breeder (J) (V1.0) [S] Dino Breeder (J) (V1.1) [S] Dino Breeder 2 (J) [S][b1] Dino Breeder 2 (J) [S] Dino Breeder 3 - Gaia Fukkatsu (J) [C][!] Dino Breeder 4 (J) [C][!] Dino s Quest (Unl) (Beta) [C][f1] Dino s Quest (Unl) (Beta) [C] Dinosaur (E) (M5) [C][!] Dinosaur (U) [C][!] Dinosaur (U) [C][a1][!] Dinosaur us (U) (M6) [C][!] Dirty Racing (J) [!] Disney s Mulan (U) [S][b1] Disney s Mulan (U) [S] Disney s Tarzan (G) [C][!] Disney s Tarzan (J) [C][!] Disney s Tarzan (J) [C][b1] Disney s Tarzan (U) [C][!] Disney s Tarzan (U) [C][b1] Disney s Tarzan (U) [C][h1] Disney s Tarzan (U) [C][t1] Distortion Demo by Anders Granlund (PD) [a1] Distortion Demo by Anders Granlund (PD) Diva Starz - Mall Mania (U) [C][!] DMG Gariba Boui (J) [S] Doctor GB Menu (PD) [C][a1] Doctor GB Menu (PD) [C][a2] Doctor GB Menu (PD) [C][a3] Doctor GB Menu (PD) [C] Doctor GB Menu V2.0 (PD) [C][a1] Doctor GB Menu V2.0 (PD) [C] Doctor Sprite Demo (PD) [C] Dodge Ball (J) [b1] Dodge Ball (J) Dodge Boy (J) [b1] Dodge Boy (J) Dodge Danpei (J) [b1] Dodge Danpei (J) [b2] Dodge Danpei (J) Dog Demo (PD) Dogz - Your Virtual Petz Palz (E) [C][!] Dogz - Your Virtual Petz Palz (E) [C][b1] Dogz - Your Virtual Petz Palz (U) [C][!] Dokapon! - Millenium Quest (J) [C][!] DokiDoki Densetsu - Mahoujin Guruguru (J) [C][!] Don Quixote by Miguel Cervantes (Polish) (PD) [C] Donald Duck - Daisy wo Tsukue! (J) [C][!] Donald Duck - Goin Quackers (E) (M5) [C][!] Donald Duck - Goin Quackers (E) (M5) [C][b1] Donald Duck - Goin Quackers (E) (M5) [C][T+Pol_aRPi] Donald Duck - Goin Quackers (E) (M5) [C][t1] Donald Duck - Quack Attack (U) (M5) [C][!] Donald Duck in Maui Mallard (U) [!] Donkey Kong (JU) (V1.0) [S][!] Donkey Kong (JU) (V1.0) [S][b1] Donkey Kong (JU) (V1.0) [S][b2] Donkey Kong (JU) (V1.0) [S][b3] Donkey Kong (JU) (V1.1) [S][!] Donkey Kong 2001 (J) [C][!] Donkey Kong 5 (Unl) [C][b1] Donkey Kong Country (UE) (M5) [C][!] Donkey Kong Country (UE) (M5) [C][t1] Donkey Kong Country Demo (UE) (M5) [C][!] Donkey Kong Country Demo (UE) (M5) [C][hI] Donkey Kong Country Demo (UE) (M5) [C][t1] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][!] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][f1] Donkey Kong GB - Dinky Kong Dixie Kong (J) [C][t1] Donkey Kong Land (J) Donkey Kong Land (U) [S][!] Donkey Kong Land (U) [S][b1] Donkey Kong Land (U) [S][b2] Donkey Kong Land (U) [S][BF] Donkey Kong Land (U) [S][h1C] Donkey Kong Land 2 (UE) [S][!] Donkey Kong Land 2 (UE) [S][b1] Donkey Kong Land 2 (UE) [S][b2] Donkey Kong Land 2 (UE) [S][T+Fre99%_YF06] Donkey Kong Land III (U) [S][!] Donkey Kong Land III (U) [S][b1] Donkey Kong Land III (U) [S][T+Fre1.1_YF06] Donkey Kong Land III (U) [S][T-Fre99%_YF06] Doodlebug (PD) Doraemon (J) [b1] Doraemon (J) [h1C] Doraemon (J) Doraemon - Aruke Aruke Labyrinth (J) [C][!] Doraemon - Aruke Aruke Labyrinth (J) [C][p1][!] Doraemon - Aruke Aruke Labyrinth (J) [C][t1] Doraemon - Kimi to Pet no Monogatari (J) [C][!] Doraemon 2 (J) [b1] Doraemon 2 (J) [h1C] Doraemon 2 (J) Doraemon DX 10 (J) [S] Doraemon Kart (J) [S][T+Eng1.01_Magecraft] Doraemon Kart (J) [S][T-Eng0.80_Magecraft] Doraemon Kart (J) [S] Doraemon Kart 2 (J) [C][!] Doraemon Kart 2 (J) [C][b1] Doraemon Kart 2 (J) [C][b2] Doraemon Memories - Nobita no Omoide Daibouken (J) [C][!] Doraemon no Quiz Boy (J) [C][!] Doraemon no Study Boy - Gakushuu Kanji Game (J) [C][!] Doraemon no Study Boy - Kuku Game (J) [C][!] Dot Matrix Demo (PD) [C] Double Dragon (J) [b1] Double Dragon (J) Double Dragon (U) [!] Double Dragon (U) [b1] Double Dragon 2 (U) [T+Spa100%_Tanero] Double Dragon 2 (U) Double Dragon 3 (U) [!] Double Dragon 3 (U) [b1] Double Dragon 3 (U) [b2] Double Dribble - 5 on 5 (U) [!] Double Vision Demo (PD) [C] Double Yakuman (J) Double Yakuman 2 (J) Double Yakuman Jr (J) Doug - Le Grande Aventure (F) [C][!] Doug s Big Game (U) [C][!] Downhill Ski (PD) Downward Spiral, The (PD) [C] Dr. Franken (E) (M7) Dr. Franken (J) Dr. Franken (U) [!] Dr. Franken (U) [b1] Dr. Franken II (UE) (M7) [!] Dr. Franken II (UE) (M7) [b1] Dr. Franken II (UE) (M7) [b2] Dr. Hatio V1.0 (Dr. Mario Hack) Dr. Mario (JU) (V1.0) [!] Dr. Mario (JU) (V1.0) [b1] Dr. Mario (JU) (V1.0) [BF] Dr. Mario (JU) (V1.0) [T+Ita1.0_ZombiKiller] Dr. Mario (JU) (V1.1) Dr. Rin ni Kiitemite! - Koi no Rin Fuusui (J) [C] Dracula - Crazy Vampire (E) (M5) [C][!] Dracula - Crazy Vampire (U) [C][!] Dracula Densetsu (J) [!] Dracula Densetsu (J) [b1] Dracula Densetsu (J) [b2] Dracula Densetsu (J) [b3] Dracula Densetsu II (J) [h1C] Dracula Densetsu II (J) Dragon Ball Z - Densetsu no Chou Senshitachi (J) [C] Dragon Ball Z - Gokuu Gekitouden (J) [S] Dragon Ball Z - Gokuu Hishouden (J) [S][b1] Dragon Ball Z - Gokuu Hishouden (J) [S][b2] Dragon Ball Z - Gokuu Hishouden (J) [S][T+Chi][b1] Dragon Ball Z - Gokuu Hishouden (J) [S] Dragon Ball Z - Guerreros de Leyenda (S) [C][!] Dragon Ball Z - Legendary Super Warriors (E) [C] Dragon Dance (U) [C][!] Dragon Heart (F) Dragon Heart (U) [!] Dragon Heart (U) [b1] Dragon Heart (U) [b2] Dragon Heart (U) [b3] Dragon Heart (U) [b4] Dragon Quest I II (J) [C][!] Dragon Quest I II (J) [C][f1] Dragon Quest III - Soshite Densetsu he... (J) [C][!] Dragon Quest III - Soshite Densetsu he... (J) [C][p1][T+Chi] Dragon Quest Monsters (G) [C][!] Dragon Quest Monsters (G) [C][b1] Dragon Quest Monsters (G) [C][BF] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][!] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][h1C] Dragon Quest Monsters - Terry no Wonderland (J) (V1.0) [C][T+Chi] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][!] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][b1] Dragon Quest Monsters - Terry no Wonderland (J) (V1.1) [C][b2] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Iru no Bouken (J) [C][!] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabadachi (J) [C][!] Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabadachi (J) [C][p1][T+Chi] Dragon Slayer Gaiden (J) [!] Dragon Slayer Gaiden (J) [o1][h1C] Dragon Slayer Gaiden (J) [o1] Dragon Slayer Gaiden (J) [o2][h1C] Dragon Slayer Gaiden (J) [o2] Dragon Slayer I (J) Dragon Tail (J) [b1] Dragon Tail (J) [b2] Dragon Tail (J) Dragon Tales - Dragon Wings (E) [C][!] Dragon Tales - Dragon Wings (U) [C][!] Dragon Warrior I II (U) [C][!] Dragon Warrior III (U) [C][!] Dragon Warrior Monsters (U) [C][!] Dragon Warrior Monsters (U) [C][b1] Dragon Warrior Monsters (U) [C][BF] Dragon Warrior Monsters (U) [C][f1] Dragon Warrior Monsters (U) [C][h1C] Dragon Warrior Monsters 2 - Cobi s Journey (U) [C][!] Dragon Warrior Monsters 2 - Tara s Adventure (U) [C][!] Dragon s Lair (J) [h1C] Dragon s Lair (J) Dragon s Lair (U) (M6) [C][!] Dragon s Lair (U) (M6) [C][t1] Dragon s Lair - The Legend (E) [!] Dragon s Lair - The Legend (E) [b1] Dragon s Lair - The Legend (E) [b2] Dragon s Lair - The Legend (U) [!] Dragon s Lair - Title Screen (PD) [C] Dragonball Z Tetris Demo (PD) [C] DragonEagle s GBDK Printer Library (PD) Dragonslayer Chapter - Surrounded (Unl) [C] Drains (PD) [C] Drains Rev 2 (PD) [C] Draw V1.03 by JK (PD) [C] Driver - You Are The Wheelman (U) (M5) [C][!] Driver - You Are The Wheelman (U) (M5) [C][T+Pol1.1_aRPi] Driver - You Are The Wheelman (U) (M5) [C][T+Rus] Driver - You Are The Wheelman (U) (M5) [C][T-Pol_aRPi] Driver - You Are The Wheelman (U) (M5) [C][t1] Dropzone (U) [C][!] Dropzone (U) [C][t1][b1] Dropzone (U) [C][t1] Dropzone (U) [M] Drunken Pooper (PD) [C] Druzyna pierscienia by J.R.R. Tolkien (PD) [C] Drymouth (PD) [C][a1] Drymouth (PD) [C] DT - Lords of Genomes (J) [C][!] Duck Adventures (Sachen 4-in-1 Vol. 1) (Unl) [!] Duck Tales (E) [!] Duck Tales (J) Duck Tales (U) [!] Duck Tales (U) [T+Ger0.2_Star-trans] Duck Tales 2 (E) Duck Tales 2 (J) Duck Tales 2 (U) [!] Duck Tales 2 (U) [b1] Dude, Where s My Char V0.01 (Pokemon Blue Hack) Duel, The (PD) [C] Duke Nukem (U) (M5) [C][!] Duke Nukem (U) (M5) [C][b1] Duke Nukem (U) (M5) [C][t1] Dukes of Hazzard, The - Racing for Home (U) [C][!] Dune by Frank Herbert (Polish) (PD) [C] Dungeon Escape (PD) [a1] Dungeon Escape (PD) [a2] Dungeon Escape (PD) Dungeon Savior (J) [C][!] Dungeonland (J) [b1] Dungeonland (J) Duux (PD) [C] Dwie wieze by J.R.R. Tolkien (PD) [C] DX Bakenou (J) [!] DX Bakenou Z (J) (V1.0) DX Bakenou Z (J) (V1.1) DX Monopoly GB (J) [C][!] Dynablaster (E) [!] DynaMike (Beta) [C] Dynamite!! (PD) [C] Dziady Czesc II by Adam Mickiewicz (PD) [C] Dzieci kapitana Granta by Juliusz Verne (PD) [C] E.T. The Extra Terrestrial - Digital Companion (U) [C] E.T. The Extra Terrestrial - Escape from Planet Earth (U) [C][!] Earthworm Jim (U) [!] Earthworm Jim (U) [b1] Earthworm Jim (U) [b2] Earthworm Jim (U) [b3] Earthworm Jim (U) [h1C] Earthworm Jim - Menace 2 the Galaxy (U) [C][!] Earthworm Jim - Menace 2 the Galaxy (U) [C][t1] ECW Hardcore Revolution (U) [C][!] Effigy (PD) Egg Racer (PD) [C] Eijukugo Target 1000 (J) Eitango Center 1500 (J) Eitango Target 1900 (J) El-Hazard - The Magnificient World Movie by Megaman_X (PD) (PD) El-Hazard - The Magnificient World Movie by Megaman_X (PD) [b1] El-Hazard - The Magnificient World Movie by Megaman_X (PD) [b2] Elemental Fighter By SkyRank Games (PD) [C] Elevator Action (J) [!] Elevator Action (U) [!] Elevator Action (U) [b1] Elevator Action (U) [b2] Elevator Action (U) [o1] Elevator Action EX (E) (M5) [C][!] Elevator Action EX (E) (M5) [C][t1] Elevator Action EX (J) [C][!] Elevator Action EX (J) [C][f1] Elevator Action EX (J) [C][t1] Elie no Atelier GB (J) [C][!] Elite Soccer (U) [S][b1] Elite Soccer (U) [S] Elmo in Grouchland (E) [C][!] Elmo in Grouchland (U) [C][!] Elmo in Grouchland (U) [C][t1] Elmo s 123s (U) [C][!] Elmo s ABCs (U) [C][!] Emperor s New Groove, The (E) (M5) [C][!] Emperor s New Groove, The (U) [C][!] Emperor s New Groove, The (U) [C][t1] Empress Knights by Johnny 13 (PD) [C] EMS Multi-ROM Menu V1.0 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.1 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.2 (PD) [C][h1] (Set Colors) EMS Multi-ROM Menu V1.3 (PD) [C] Emulators Unlimited Demo (PD) Enchanter (PD) [a1] Enchanter (PD) [a2] Enchanter (PD) [C] Enchanter (PD) Enchanter 2 - Sorcerer (PD) [a1] Enchanter 2 - Sorcerer (PD) [C] Enchanter 2 - Sorcerer (PD) Enlightenment BA1 Demo (PD) [C] Eskupelota (PD) [C] ESPN International Track Field (U) [C][!] ESPN National Hockey Night (U) [C][!] Estpolis Denki - Yomigaeru Densetsu (J) [C][!] European Super League (E) (M5) [C][!] EVA Pong (PD) Evel Knievel (E) (M7) [C][!] Evel Knievel (E) (M7) [C][b1] Evel Knievel (E) (M7) [C][b2] Evel Knievel (E) (M7) [C][hI] Evel Knievel (E) (M7) [C][t1] Everyone is an Artist by J. Beuys (PD) [C] Exchanger (J) [S][h1C] Exchanger (J) [S] Explosive Brick 94 (Sachen) [!] Extra Bases! (U) [!] Extreme Ghostbusters (E) (M6) [C][!] Extreme Sports with The Berenstain Bears (U) (M5) [C][!] GBXへ戻る Copyright 2004 BOB All Rights Reserved.
https://w.atwiki.jp/bemanilyrics/pages/1459.html
Stick Around/Megu with Scotty D. So many days we wasted under the sky Watching the sun go up and come down again So many nights we ended up counting the stars Until we realized that sheep should have been the subject When I am with you with you with you The universe is gonna stop I wanna be with you with you with you Wherever you are, you see you in my eyes Why do we stick around like this? I love to share the rhythm of our talking How can we keep repeating the same old lines? You and I make everything feel so new Why do we stick around like this? I want to spend the rest of my life with you How do we know we ll be together? I always knew it since we met So many hugs we showed everyone in town I didn t care what they ever thought of us So many kisses starting up a hunted sparks Shedding the brightest light to blind the people who watch us When I m close to you to you to you The world is gonna disappear I m close to you to you to you I hear your heartbeat in harmony with mine Why do we stick around like this? I love to share the rhythm of our talking How can we keep repeating the same old lines? You and I make everything feel so new Why do we stick around like this? I want to spend the rest of my life with you How do we know we ll be together? I always knew it since we met One and One do not make Two A man and woman make bigger One So many moments we were looking for this answer
https://w.atwiki.jp/warband/pages/559.html
str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offence) str_siege_defense|Siege (Defence) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and str_hide_in_castle|I cannot possibly leave the capital, str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshal-ship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}. str_are_you_all_right|Now hear me... str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me... str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter. str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war. str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister. str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here. str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {reg59?Lady Lord}, there are other {reg59?maidens suitors} who have captured my heart. str_my_lady_engaged_to_another|My {reg59?Lady Lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weaver str_wool_cloth_site|wool weaver str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady Lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?queen king} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_cancel|Cancel str_continue|Continue str_close|Close str_ok|OK str_random|Random str_prev|Previous str_next|Next str_not_available|N/A str_long_string|01234567890123456789012345678901234567890 str_background_label_1|Character Background str_background_label_2|Your Story str_gender|Gender str_gender_value| {reg11?Female Male} str_nationality|People str_nationality_value| {s12} str_parent|Father str_parent_value| {s13} str_childhood|Childhood str_childhood_value| {s14} str_jobs|Vocation str_jobs_value| {s15} str_reason|Fate str_reason_value| {s16} str_religion|Religion str_religion_value| {s17} str_trait|Trait str_trait_value| {s21} str_story|{s18}^ str_northman|Northman str_northman2|Northman (tall) str_northman3|Northman (short) str_westerman|Westerlands str_westerman2|Westerlands (tall) str_westerman3|Westerlands (short) str_dornishman|Sandy Dornishman str_dornishman2|Stony Dornishman (tall) str_dorneishman3|Salty Dornishman (short) str_free_city|Free Cities str_free_city2|Free Cities (tall) str_free_city3|Free Cities (short) str_reach|The Reach str_reach2|The Reach (tall) str_reach3|The Reach (short) str_stormlands1|Stormlands str_stormlands2|Stormlands (tall) str_stormlands3|Stormlands (short) str_ironman|Ironborn str_ironman2|Ironborn (tall) str_ironman3|Ironborn (short) str_wildling|Free Folk str_wildling2|Free Folk (tall) str_wildling3|Free Folk (short) str_dothraki1|Dothraki str_dothraki2|Dothraki (tall) str_dothraki3|Dothraki (short) str_targ|Valyrian str_targ2|Valyrian (tall) str_targ3|Valyrian (short) str_vale|Vale str_vale2|Vale (tall) str_vale3|Vale (short) str_riverlands1|Riverlands str_riverlands2|Riverlands (tall) str_riverlands3|Riverlands (short) str_dragonstone1|Dragonstone str_dragonstone2|Dragonstone (tall) str_dragonstone3|Dragonstone (short) str_parent_noble|Lesser Noble str_parent_merchant|Merchant str_parent_retainer|Lord's Retainer str_parent_outlaw|Outlaw str_parent_serf|A Serf str_parent_slave|Slave str_parent_septon|A Septon str_childhood_page|Brought up in a noble court str_childhood_apprentice|Blacksmith's Apprentice str_childhood_stockboy|Merchant's Apprentice str_childhood_urchin|Street Urchin str_childhood_nomad|Nomad str_childhood_slave|Slave str_childhood_mummer|A Mummer str_childhood_noble|Retainer's Apprentice str_childhood_acolyte|Acolyte str_job_bravo|{reg11?Lesser Noble's Wife Lesser Noble} str_job_merc|Slave str_job_noble|{reg11?A lady-in-waiting Retainer} str_job_troubadour|Bard str_job_student|{reg11?Peasant's Wife Free Peasant} str_job_peddler|Merchant str_job_craftsman|Blacksmith str_job_poacher|Poacher str_job_preacher|A Begging Brother str_reason_revenge|Personal revenge str_reason_death|The loss of a loved one str_reason_wanderlust|Wanderlust str_reason_fervor|Religious fervour str_reason_disown|Being forced out of your home str_reason_greed|Lust for money and power str_fos|The Faith of the Seven str_drowned_gods|The Drowned God str_old_gods|Old Gods of the Forest str_rhllor|R'hllor str_naturalleader|Natural Leader str_warrior|Warrior str_no_trait|None str_story_all|{s18}{s1} str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^ str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_free_city|You are from one of the Free Cities and are of average height. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city2|You are from one of the Free Cities and you are tall and strong. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_free_city3|You are from one of the Free Cities and you are short in stature but agile. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^ str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_stormlands|You are from the Stormlands and you are of an average height.^^ str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^ str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^ str_story_ironman|You are Ironborn and you are of an average height.^^ str_story_ironman2|You are Ironborn and you are tall and strong.^^ str_story_ironman3|You are Ironborn and you are short in stature but agile.^^ str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^ str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^ str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^ str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^ str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^ str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^ str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^ str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^ str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^ str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^ str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^ str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^ str_story_parent_merchant|You were born the {reg11?daughter son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^ str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^ str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^ str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^ str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^ str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^ str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.) As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^ str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^ str_story_childhood_urchin|As a {reg11?girl boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^ str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^ str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^ str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^ str_story_childhood_noble|As a {reg11?girl boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^ str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^ str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.) Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^ str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^ str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^ str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^ str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^ str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^ str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^ str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^ str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^ str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^ str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^ str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^ str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^ str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^ str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals. str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^ str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles. str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you. str_story_no_trait|You are no one important and have no traits to mention. str_spy_present|Your spy has infiltrated {s5}. str_spy_not_present|You have no spy in {s5}. str_spy_infiltrating|Your spy is infiltrating {s5}. str_poison_well_desc|My {reg59?Lady Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses. str_poison_cattle_desc|My {reg59?Lady Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags. str_cause_unrest_desc|My {reg59?Lady Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace! str_poison_food_desc|My {reg59?Lady Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege. str_spy_captured|Your spy in {s5} was discovered and sent to the gallows! str_entrench|Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN!!! str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6} str_siege_camp_complete|You have entrenched your position. str_siege_camp_incomplete|Your siege camp defences are not yet complete. str_siege_camp_none|Your siege camp is vulnerable to attack. str_skirmisher_name|Skirmish Party str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay? str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess! str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to. str_player_king_message|As your King, I send this missive. str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter. str_player_lord_message|To a fellow in arms I send this message. str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result. str_party_picker_title|Party Picker str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown. str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones. str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk. str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Advanced Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea. str_circunvalation_incomplete|Your men are finishing constructing your defences. str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea. str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats. str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port. str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Castle-forged str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful against {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent to {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favourable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| He senses rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantile str_dplmc_quite_mercantilist|quite mercantile str_dplmc_very_mercantilist|very mercantile str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madam ser} str_dplmc_sirmadam|{reg59?madam ser} str_dplmc_my_lordlady|my {reg59?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_money|You don't have enough stags! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_faction_relation_mnus_100_ns|nemesis str_faction_relation_mnus_90_ns|implacable str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favourable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks. str_recruit_town|Recruit a young nobleman ({s11}) ({reg1}) str_player_50|Patrol str_custom_reinforce|{reg0} {s1} have arrived from {s2} str_s7_scouts|Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Raiding Party str_celtic_paganism|{s5} Religion str_germanic_paganism|{s5} Religion str_roman_christianity|{s5} Religion str_celtic_christanity|{s5} Religion str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_bandit_name_10|Maynard str_bandit_name_11|Garizon str_bandit_name_12|Fornio str_bandit_name_13|Erreck str_bandit_name_14|Godric str_bandit_name_15|Dywen str_bandit_name_16|Creylen str_bandit_name_17|Hobb str_bandit_name_18|Harmune str_bandit_name_19|Loreth str_bandit_name_20|Jasper str_bandit_name_21|Ronnel str_bandit_name_22|Reigan str_bandit_name_23|Edric str_bandit_name_24|Steffon str_bandit_name_25|Bert str_bandit_name_26|Rogar str_bandit_name_27|Gwayne str_bandit_name_28|Dareon str_bandit_name_29|Derek str_bandit_name_30|Glendon str_bandit_name_31|Gregor str_bandit_name_32|Hake str_bandit_name_33|Othor str_bandit_name_34|Orivel str_bandit_name_35|Robin str_bandit_name_36|Quillion str_bandit_name_37|Shadrich str_bandit_name_38|Symon str_bandit_name_39|Timon str_bandit_name_40|Lothar str_bandit_name_41|Chai str_bandit_name_42|Methyso str_bandit_name_43|Vogarro str_bandit_name_44|Vhalaso str_bandit_name_45|Belicho str_bandit_name_46|Garis str_bandit_name_47|Urho str_bandit_name_48|Dhazzar str_bandit_name_49|Goghor str_bandit_name_50|Aggar str_bandit_name_51|Dagon str_bandit_name_52|Drennan str_bandit_name_53|Kromm str_bandit_name_54|Lorren str_bandit_name_55|Manfryd str_bandit_name_56|Norjen str_bandit_name_57|Rognar str_bandit_name_58|Erich str_bandit_name_59|Sigrin str_bandit_name_60|Brandon Wull str_bandit_name_61|Bannon str_bandit_name_62|Jory str_bandit_name_63|Chayle str_bandit_name_64|Dalla str_bandit_name_65|Thorren str_bandit_name_66|Gariss str_bandit_name_67|Garth str_bandit_name_68|Shadd str_bandit_name_69|Arthor str_bandit_name_70|Timmet son of Timmet str_bandit_name_71|Gunther son of Gurn str_bandit_name_72|Crawn son of Calor str_bandit_name_73|Conn son of Coratt str_bandit_name_74|Jaggot str_bandit_name_75|Morleo str_bandit_name_76|Uvan str_bandit_name_77|Galt str_bandit_name_78|Torrek str_bandit_name_79|Gurn str_cog|Cog str_warship|Warship str_longship|Longship str_galley|Galley str_merchant|Merchant Ship str_row_boat|Row Boat str_trireme|Trireme str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Black Betha str_ship_name_2|Bold Laughter str_ship_name_3|Bold Wind str_ship_name_4|Brightfish str_ship_name_5|Cat str_ship_name_6|dromonds str_ship_name_7|Courageous str_ship_name_8|Laughter str_ship_name_9|Devotion str_ship_name_10|Dog's Nose str_ship_name_11|Dragonsbane str_ship_name_12|Faithful str_ship_name_13|Fury str_ship_name_14|Golden Rose str_ship_name_15|Great Kraken str_ship_name_16|Godsgrace str_ship_name_17|Harridan str_ship_name_18|Horned Honor str_ship_name_19|Huntress str_ship_name_20|Kingslander str_ship_name_21|Lance str_ship_name_22|Laughing Lord str_ship_name_23|Lioness str_ship_name_24|Lionstar str_ship_name_25|Piety str_ship_name_26|Prayer str_ship_name_27|Ramshead str_ship_name_28|Red Claw str_ship_name_29|Red Raven str_ship_name_30|River Arrow str_ship_name_31|Sceptre str_ship_name_32|Sea Demon str_ship_name_33|Seaflower str_ship_name_34|Seahorse str_ship_name_35|Seaswift str_ship_name_36|Silence str_ship_name_37|Stag of the Sea str_ship_name_38|Storm Crow str_ship_name_39|Swift Sword str_ship_name_40|Sword Fish str_ship_name_41|Talon str_ship_name_42|Trident Three str_ship_name_43|White Hart str_ship_name_44|Wild Wind str_ship_name_45|Wrath str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbour {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege! str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk. str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here. str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully... str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims. str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king. str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council. str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war. str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne. str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!... str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS ^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items ^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes Castle Black.^Akathir - Scenes Myr, Lorath^Wollythemodder - Scenes Lys, Lorath.^Mikeboix - Scenes White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/Forums^Many many others. If you think I've left you out then please let me know. str_bry_10|. str_bry_11|Game of Thrones background str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series. str_lcn_faction|He is loyal to {s41}. str_lcn_stats|Renown {reg60}. Controversy {reg61}. str_lcn_prompt|Enter your personal notes on {s41} str_none|none str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2} str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2} str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2} str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2} str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2} str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2} str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2} str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2} str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2} str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2} str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2} str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2} str_capitan_mode_started|Exploration Round Recognise the ground and kill the enemy champions. In the next round your troops will come! str_capitan_mode_started2|War Round! Lead your troops to victory! str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle. str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu. str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu. str_buy_tropas|My Lord, choose your army str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic gold both teams (%) str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%) str_choose_a_captain|Choose a troop class ^^ Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^ Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^--------------------------------------------- str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_you_need_to_improve_your_refuge_first|Improve your settlement first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1} str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon. str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands. str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}. str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}. str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_whitewalker_invasion|White Walkers do not invade str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_charge_animation|Enable charge animation in battle str_shot_distance|Display projectile distance travelled str_damage_to_player|Player damage str_damage_to_lords|Hero damage str_damage_dealt_from_lords|Hero damage dealt str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_whitewalkers_invade_text|White Walker Invasion str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_bodyguard|Bodyguards str_fall_backwards|Player Stumbling str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.
https://w.atwiki.jp/lovelifewes520/pages/14.html
The Car Lighting System Interior Atmosphere Light enhances the overall ambiance of a Lexus car's interior environment with its LED ligh cargo trailer interior led lights ts. This innovative feature creates a captivating experience for both dri vers and p best car interior led lights assengers. The LED lights in the car's interior are strategically placed to create a visually appealing atmosphere. These lights are available in various colors, including blue, red, green, and white, allowing car owners to customize the lighting according to their preference. https //www.lovelifewes.com/car-lighting-system-interior-atmosphere-light-car-interior-environment-led-light Once the interior lights are turned on, they create a soft and soothing glow that illuminates the entire cabin. This gentle illumination adds a touch of sophistication and elegance to the car's interior, making it a truly luxurious space to be in. The LED lights are integrated into the car's ceiling, door panels, and dashboard, providing a seamless lighting experience throughout the cabin. The are car interior led lights illegal soft glow envelops the entire interior, highlighting the car's sleek design and high-quality materials. The Lexus car's interior atmosphere light is not only aesthetically pleasing but also practical. It helps passengers find their way around the cabin in low-light conditions, making it easier to locate items and adjust settings without any hassle. Furthermore, the LED lights can be adjusted to different intensities, allowing car owners to create the perfect ambiance for different driving moods and occasions. Whether it's a romantic evening drive or a fun-filled road trip with friends, the LED lights can set the desired atmosphere with just a touch of a button. The Car Lighting System Interior Atmosphere Light is controlled through a user-friendly interface, allowing users to easily customize the lighting settings according to their preferences. With just a few taps on the touchscreen display, car owners can select the desired color, adjust the intensity, and even create dynamic lighting effects. In conclusion, the Car Lighting System Interior Atmosphere Light is a game-changer when it comes to enhancing the overall ambiance of a Lexus car's interior environment. With its LED lights, customizable colors, and adjustable intensities, it creates a visually captivating and luxurious experience for both drivers and passengers.
https://w.atwiki.jp/diablo3story/pages/232.html
THE END OF HER JOURNEY[1] [編集] Gauntleted hands shoved open the inn s front doors with a bang. Swirling ribbons of sand flowed into the common room. Reiter s broom went still. He stared. In the fading twilight, all the boy could see was a silhouette standing in the doorway. ガントレットをはめた手が宿屋のドアを威勢良く押し開けた。渦巻いた帯状の砂が休憩室に漂っていた。Reiterは箒の手を止め、目を見開いてじっと見つめていた。薄れて行く黄昏の中、少年が見る事が出来たのは入り口に立つシルエットのみだった。 For a long moment, only the unending drone of the sandstorm broke the silence. しばらくの間、絶え間なく続く砂嵐の低い唸りだけが静寂を破っていた。 The figure stepped forward. Heavy armor rattled. A white tunic spilled down his chestplate, bearing a strange symbol. But it was the weapon that held Reiter s eyes. A short length of black chain connected a handle with an evil-looking spiked weight. The man even carried a massive shield. It was taller than Reiter. The armor shook the inn s wooden floor with each step. The figure s head, encased in a thick helm, turned to look at the boy. シルエットの人物は前へ進み出た。ヘビーアーマーが音を立てた。奇妙なシンボルが縫い付けられた白い上衣が彼のチェストプレートから垂れ下がっていた。しかし、その武器がReiterの目を釘付けにした。黒い短い鎖の禍々しいフレイルだった。男は巨大な盾も携えていた。Reiterの背丈よりも大きなものだった。鎧は歩くごとに宿屋の木の床板を震わせた。その男は分厚い兜に包まれた頭を少年へと向けた。 Reiter was too terrified to run. So he just stared. And waited. Reiterは怯え、ただ目を見開き佇んでいた。 The man raised a hand to his helm and removed it. Flowing brown hair fell to his shoulders—her shoulders. Reiter s mouth dropped open in shock. That s a woman! He had never seen such detailed, frightening battle armor in his life, not even among the elite merchant guards that passed through town, and those crews were always men. At least, that was what Reiter assumed. He hadn t actually met that many. 男は兜に手をかけ、それを外した。流れるような茶色の髪が彼の—いや、彼女の肩に落ちた。Reiterは開いた口が塞がらなかった。女だ!彼はそれほどまでに立派で恐ろしい鎧は見た事がなかった。町を通過して行った優れた商隊警備員—常に男だった—でさえそのような鎧は付けていなかった。 The woman coughed, and sand tumbled free from her armor. Had she been walking around in this sandstorm? Insanity. She turned her eyes toward Reiter and smiled. It was a gentle, kind expression. "Let me guess," she said. "You re the son of the innkeeper?" 女が咳払いすると、彼女の鎧から砂がこぼれ落ちた。彼女はこの砂嵐の中を歩いてきたのか?正気じゃない。彼女はその目をReiterへ向け微笑んだ。優しく親切な顔つきだった。「えぇと」彼女は言った。「君は宿屋の息子ね?」 Reiter swallowed and nodded. "Father?" he called, not looking away from her. Reiterはごくりとつばを飲み込み頷いた。「父さん!」彼女から目を離さずに大声で呼んだ。 A grunt echoed from the inn s second floor. "Ya, boy? Yeh done sweeping?" 宿屋の2階からぶつぶつ言う声が聞こえた。「どうした?掃除は終わったのか?」 "We have a guest." 「お客さんだよ」 "Not n this weather, we don t," he said, coming down the stairs. "What re you—oh." His gutter accent vanished in an instant, replaced with warm speech, the language he saved for guests. "My apologies, good sir—madam, I mean. I wasn t expecting any new arrivals. Not with this storm, anyway." His charming act was spoiled a bit by his nervous glances toward the woman s armor. "Welcome to the Oasis Inn. Are you two looking for a room?" 「こんな天気でか、そんなわけがあるか」彼は言い、階段を下りてきた。「お前は何を……おぉ」彼の卑しいなまりは消え、客に対する丁寧な言葉と喋り方に置き換わった。「失礼しました。旦那様、いえ奥様。この嵐の中訪れる人がいるとは予想していなかったのです。それは兎も角」瞬間、愛想の良いそぶりは鳴りを潜め、女の鎧を神経質そうに一瞥した。「オアシスの宿屋へようこそ。お二人とも部屋をお探しですか?」 Two? Reiter shifted his gaze. He hadn t even noticed the woman s companion, a girl wearing simple clothes. She was younger. About Reiter s age, in fact. The lack of armor seemed to have left her a touch windblasted, though. Specks of sand clung to her hair. Reiter decided he could overlook that. 二人?Reiterは視線を移した。彼は彼女の連れに気付いていなかった。シンプルな服を着た少女だった。彼女は若く、実際にはReiterと同じくらいの年だった。しかし、その軽装には砂嵐の影響が残されていた。砂の粒が彼女の髪にこびり付いていた。 The woman gently rested her shield on the floor. "I hear you have a fondness for books and that you lend them out to your patrons. Is that true?" 女は盾を丁寧に床に横たえた。「あなたが本の愛好者で、本を常連に貸し出していると聞きました。本当ですか?」 Books? These two had trudged through a sandstorm for books? 本だって?この二人は本のために苦労して砂嵐の中を歩いて来たと言うのか? "You heard true, madam," his father said. "Some say my inn has the finest library in Kehjistan. Outside of Caldeum itself, of course." 「本当です、奥様」彼の父は言った。「幾人かは私の宿の書庫がKehjistanで一番立派だと言います。もちろんCaldeum以外でも」 She smiled. "In that case, we would like to board here," she said. "On one condition you don t need to call me madam. My name is Anajinn." 彼女は微笑んだ。「そう言う事なら、私たちはここに留まりたいです」彼女は言った。「一つだけ、私の事を奥様と呼ぶ必要はないわ。私の名前はAnajinnよ」 "Of course, ma—Anajinn! Plenty of room at the Oasis Inn today." Reiter s father spread his arms warmly. "Not too many people as brave as you two, to be traveling in this weather." 「もちろんです、奥さ—Anajinn!部屋は開いています」Reiterの父は歓迎に腕を広げた。「お二人のようにこの天気の中旅をしてくる勇気のある人はそういません」 The second new arrival laughed. "Brave. Sure. Getting caught in a sandstorm. I can already hear the poets rushing to compose sonnets of our courage." Reiter smiled at her. She met his gaze and, after a moment, gave him a polite smile back. 2番目の来訪者(連れの少女)は笑った。「勇気?そうね。砂嵐に捕まったとき、詩人が大急ぎで私たちの勇気を称える歌を作ったのを聞いたわ」Reiterは彼女に向かって微笑んだ。彼女は彼の視線を受け止め、数秒後、丁寧に微笑み返した。 The armored woman grinned. "Perhaps we were taken a bit by surprise. Perhaps we would have been here a few days earlier if a certain apprentice could keep up." 鎧の女はニヤリとした。「多分、私たちは少し不意打ちを喰らったのよ。自慢の弟子が頑張ってくれたらもう少し早くここに来れたはずだもの」 "Perhaps a certain apprentice wasn t the one who wanted to explore every cavern in the desert," the apprentice said. 「おそらく、自慢の弟子は砂漠にある全ての洞窟を探検したくはなかったんですよ」弟子(少女)は言った。 "Perhaps." Anajinn removed one of her gauntlets and upended it. A small waterfall of sand cascaded to the wooden floor. Reiter frowned. He was going to have to sweep that up. "We managed to be productive, in any case," Anajinn added in a wry tone. 「そうね」Anajinnは片方のガントレットを外しひっくり返した。小さな砂の滝が木の床に流れ落ちた。Reiterは嫌な顔をした。掃除をしなければいけなかった。「いずれにしても、何とか上手くいったわね」Anajinnは苦笑いで付け加えた。 The innkeeper cocked his head, but no further explanation was forthcoming. "Well, I m sure you two must be thirsty, and the Oasis Inn always has plenty of cool water stored," Reiter s father said. "Reiter? Can you bring two cups for our guests?" He paused, looking at the boy. "Reiter?" He snapped his fingers sharply. 宿屋の主人は首を傾げた。しかしそれ以上の説明はなかった。「えぇと、お二人とも喉が渇いているでしょう、ここオアシスの宿屋ではいつでも十分な水を貯えているんですよ」Reiterの父は言った。「Reiter、お客様に水を持ってきてくれ」彼は話を切って少年を見た。「Reiter?」彼は指を鋭くならした。 Reiter jolted upright, pulling his gaze away from the apprentice. "Water. Yes, Father." He grabbed two cups and opened the hinged door on the floor, lowering dippers into the water casks. Reiterはびっくりして体を起こし、視線を弟子から引きはがした。「水だね、わかったよ父さん」彼は2つのコップをつかむと蝶番で止められたドアを開き、水の樽に柄杓を降ろした。 He was glad to be hidden behind the counter for the moment. The armored woman s companion... Reiter struggled to keep a grin suppressed. The apprentice had lighter, almost blond hair, longer than her master s, and her eyes were radiant. The way her chin curved elegantly to her neck... She had even given him a smile. A cool smile, but a smile nonetheless. 彼はしばらくの間カウンターの後ろに隠れられる事に安堵した。鎧の女の連れ……Reiterは彼女の事を考えると頬が緩むのを我慢した。彼女は彼女の師匠よりも長い明るい茶色に近い髪を持っており、その瞳は輝いていた。顎から首にかけてのラインは優雅な曲線を描き……彼女は彼にさえも微笑みを向けた。冷たい微笑ではあるが紛れもなく微笑んだのだ。 She likes me, Reiter thought. 「彼女は僕に気があるに違いないぞ」Reiterは思った。 Reiter handed the two women their cups. They both downed their contents in single gulps. He watched the younger guest. She gave him a questioning glance. He looked away. Reiterは二人の女性にそれぞれ水の入ったカップを渡した。彼女達はそれを一息で飲み干した。彼は年若い客に目を向けた。彼女は訝しげな目線を彼に向けた。彼は目線をそらした。 "Follow me upstairs, and I ll show you to your room," Reiter s father said. 「2階へ付いてきてください、お部屋へ案内します」Reiterの父は言った。 "Actually, I d like to see the library now," Anajinn said. "Do you have any books discussing the city of Ureh?" 「実を言うと、書庫を先に見たいのだけれど」Anajinnは言った。「Urehの都市に関する本はある?」 In short order, the woman had shed her armor and followed Reiter s father to the library, while her apprentice stayed in the common room. "Can you spare a cloth and a small bowl of water? I might as well start cleaning," she said. 女は手早く鎧を脱ぐとReiterの父に付いて書庫へと向かった。一方、彼女の弟子は休憩室に残った。「余っている布と水桶を貰えるかしら?すぐにでも洗濯を始めたいの」彼女は言った。 "Sure," Reiter said. He collected the items from behind the bar. 「もちろん」Reiterは答え、カウンターの後ろから言われたものを取り出した。 The apprentice called out, "On second thought, don t mind the cloth. I ll use a bit of my shirt." 弟子は叫んだ。「やっぱり布はいいわ。自分のシャツを使うから」 "It s no problem. We have plenty." 「大丈夫だよ。沢山あるから」 "You won t get the cloth back. You won t want it back. I ll have to burn it when I m done," the apprentice said. 「布はあなたの手に戻らないわ。あなたも返して欲しいとは思わないはずよ。終わった後に燃やさなければいけないだろうから」弟子は言った。 "That s fine," Reiter said, returning with the bowl and the cloth. He gave her his most winning smile, the kind that made the daughter of the trade goods storekeeper down the road bat her eyelashes at him—Bea was her name. Reiter put the local girl out of his mind. "We have plenty." 「それでも良いよ」Reiterは桶と布を返しながら言った。彼は魅力的な微笑みを彼女に向けた。道の向こうの貿易店の娘(名前をBeaと言った)の目を釘付けにするような微笑みだった。Reiterは地元の少女(Bea)を心から追い出した。「沢山あるから」 "Thank you," the apprentice said. She had an odd cleaning technique. She dipped a couple fingers into the bowl and let only a few drops wet the fabric. She began scrubbing the chestplate, a thick slab of metal with intricate etchings and workings. 「ありがとう」弟子は言った。彼女は一風変わった洗濯方法を採っていた。彼女は2本の指を桶に浸けるとほんの2、3滴だけ布地を濡らすと、複雑な意匠を凝らした分厚い金属板のチェストプレートをゴシゴシと洗い始めた。 Reiter sat down next to her. "Need help?" Reiterは彼女の隣に座った。「手伝おうか?」 "No, thank you." 「いいえ、大丈夫よ」 The boy nodded and leaned over. "What do those symbols mean? They look like Zakarum markings." 少年は頷き、屈み込んだ。「この紋章は何を意味してるんだい?Zakarumの紋章のように見えるけど」 "They are." 「そうよ。Zakarumの紋章よ。」 Reiter was impressed. "Really? Your master is a paladin? I ve seen lots of paladins come through town before. She s a lot prettier than most paladins." And then, feeling that the time was right, he added, "So are you." Reiterは感動した。「本当?君の師匠はパラディンなの?僕は町を通過するパラディンを沢山見てきたけど、彼女が一番ステキだね」彼はチャンスとばかりに付け加えた。「君もね」 She gave him another cool smile. "Anajinn is not a paladin." 彼女はまた別の種類の冷たい微笑みを彼に向けた。「Anajinnはパラディンではないわ」 Reiter nodded again. He didn t really care. "Staying in town long?" he asked. Reiterは再び頷いた。彼は気にせず尋ねた「町には長くいるの?」 The apprentice kept the cloth moving in tight circles on the armor. "Probably not. Up to her. Maybe a few days, at most." She scowled at a stubborn stain and splashed more drops of water on the cloth. Gingerly, she pressed the damp rag against the armor. After a moment, she seemed satisfied and renewed her scrubbing. 弟子は布を鎧の上で小さな円を描くように動かし続けた。「いいえ、彼女次第だけど長くても数日ね」彼女は頑固な汚れを睨みつけ、さらに数滴の水を布に散らし、きわめて慎重に濡れたぼろ布を鎧に押し当てた。しばらくして、彼女は満足したように洗濯を再開した。 "I heard her say she s looking for Ureh. Is she a treasure hunter? We get all kinds of treasure hunters here," Reiter said. He carefully leaned back in his chair, slouching a bit, trying to appear relaxed and confident. 「Urehを探していると言っていたけど、彼女はトレジャーハンターなの?僕たちはどんなトレジャーハンターでもここに泊めるけど」Reiterは言った。彼は注意深く椅子にもたれ、少しだけ前屈みになり、くつろぎ自信があるように見せかけた。 She considered him. "Treasure hunter? I ve never thought of it that way before. The term almost fits." With one last look at Reiter—and his posture—she went back to work, shaking her head. 彼女は少し考え「トレジャーハンター?そんな風に考えた事はないわ。やってる事がそれに近いとしても」最後にReiterとその姿勢を一目見て、彼女は首を横に振り仕事に戻った。 "My name is Reiter. What s yours?" he asked. She smiled but said nothing. He waited. The silence lengthened. Fine. Her name wasn t really important anyway. "If she s not a paladin, what is she?" 「僕はReiter、君は?」彼は尋ねた。彼女は微笑んだが何も言わなかった。彼は待った。静寂が続いた。まぁいいか、彼女の名前はそれほど大事じゃない、それより「パラディンじゃないなら、彼女は何なの?」 "A crusader," she said. 「クルセーダーよ」彼女は言った。 "Oh, right. A crusader. I knew that," Reiter said. She gave him a sideways glance. Reiter s smile slipped. She seemed to know he was lying. 「あ、あぁ、クルセーダーね、知ってるよ」Reiterは言った。彼女は彼を横目で一瞥した。Reiterの笑顔は引きつっていて、彼女は彼が嘘をついていると思った。 Another period of quiet. Reiter fidgeted. 静寂が続いた。Reiterはモジモジしていた。 Still, she was talking to him. That was the first step, right? それでも、彼女は彼と話をしていた。それが始まりだったのだろうか。 A month ago, a group of guards had hired rooms in the inn and spent most of their time swilling the cheapest drinks they could find. Reiter had enjoyed their company. One of them, a swarthy, sweaty man with a stained tunic and patches of rosacea spattered amid his thinning hair, had taken it upon himself to teach Reiter "the ways of the world." Most of the conversation had focused on how to get "any little pretty"—his words—to agree to a night of companionship. ー1ヶ月前、警備兵のグループが宿屋に部屋を借り、彼らが見つけた安い酒をがぶ飲みして過ごしていた。Reiterは彼らとの交際を楽しんでいた。彼らの一人、浅黒く汗ばんだ男ー汚れた上着と薄くなった頭髪の中に斑になった酒さを飛び散らせたーがReiterに「世間について」を教えるために自ら買って出た。講義のほとんどは「如何にして可愛い子と仲良くなるか」だった。彼の言葉はこの夜の交遊を肯定するものだった。 Get a girl to talk with you, and she s interested. Get her to smile, and you re halfway there, the guard had told him in loud, drunken whispers. His cloying breath had seemed to take up residence in Reiter s nose. Make her think you have a lot in common, keep her smiling, and you win. If she stops smiling, change the subject. Compliment her. Reiter had been amazed it could be so easy. 「女の子と話をしろ。そして彼女は興味を持つ。彼女を微笑ませろ、ここまでで半分だ」警備兵は大きな、酔っぱらった囁きで言った。彼の酒臭い息はReiterの鼻の中に居座る事を決めたようだ。「彼女にお前との共通点が多いと思わせろ、彼女を微笑ませ続けろ、そしたらお前の勝ちだ。もし彼女が微笑むのを止めたら話題を変えろ。彼女を褒めろ」Reiterはそれがとても簡単そうである事に驚いた。(回想終わり) "What s your name?" Reiter asked the apprentice again. No response. "Do you do a lot of cleaning for your master? My father makes me clean all the time." Still no reply. Reiter continued. "My father always tells me that we need to have the cleanest inn in Caldeum s Rest." 「君の名前は?」Reiterはもう一度尋ねた。返事はなかった。「君は師匠のために沢山洗濯をしているよね?僕も父さんにいつも掃除をさせられてるよ」やはり返事はなかった。Reiterは続けた。「父さんはいつも僕に言うんだ。Caldeumで一番綺麗な宿屋でなければいけないって」 "Interesting," she said. She scraped at another troublesome stain with her fingernail, then jerked her hand away as though it had been burned, muttering to herself. She pushed down hard on that spot with a dry section of the cloth. 「面白いわね」彼女は言った。彼女は別の面倒な汚れを爪で削り落とした。そしてまるで洗濯物が燃えてしまったかのように手を引っ込め、独り言を呟いた。彼女は布の乾いた箇所をその汚れた部分を押し当てた。 Reiter watched her closely. She wasn t smiling anymore. He changed the subject. "If you ve been walking around for a while, you could probably use a hot bath. We have plenty of tubs in the back, and I can heat some water for you. If you d like." Reiterはじっと彼女を見た。彼女はこれ以上微笑まなかった。彼は話題を変えた。「しばらく散歩でもしてきたなら、温かいお風呂に入れるよ。奥にお風呂があるんだ。君が望むならお風呂を湧かしてあげるよ」 "Maybe later," she said. 「後でね」彼女は言った。 "It would be no trouble," he insisted, and then said, casually, "I wouldn t even mind joining you." 「お易い御用さ」彼は主張した。そして何気ない素振りで言った。「君と一緒に入れたらいいなぁ」 The apprentice set down the cloth and fixed Reiter with a glare. "Excuse me?" she said. 弟子は布を下に置き、Reiterをじっと睨みつけ言った。「あなた、何言ってるの?」 Reiter felt heat rush into his face. Desperately he racked his brain for an explanation. "Oh, I m so sorry! I forgot some people don t consider that modest. It s not unusual here in the desert. Helps to have someone else help clean the sand out of hard-to-reach places." It only made things worse. The silence, once again, stretched... Reiterは顔がカッと赤くなるのを感じた。彼は必死に知恵を絞って言い訳を考えた。「ご、ごめん!そんなつもりじゃなかったんだ。ここ砂漠ではおかしな事じゃないしね。砂を綺麗にするのを手伝おうと思ったんだ。」火に油を注いだだけだった。静寂が再び……続く。 "Here," he said, suddenly reaching for the cloth. "Let me help with that." He quickly dipped it into the water. His hand brushed her hair, and he felt a thrill run up his arm. Without hesitation, he placed the rag against the armor and began scrubbing. 「ほら」彼は突然布に手を伸ばしながら言った。「手伝うよ」素早く布を水に浸した。彼は手で彼女の髪にブラッシングした。腕がゾクゾクするのを感じた。彼はためらう事なくボロ布を鎧に添えるとゴシゴシと洗い始めた。 The apprentice gasped. "Wait—" 弟子ははっと息を飲んだ。「待って」 When Reiter touched the wet cloth to the stain, everything seemed to happen at once. The apprentice yelled. The bowl of water flipped. The table underneath the bowl flipped. Smoke, vile smoke, smelling of sulfur and festering blood, filled the air. Reiter screamed and tumbled out of his chair. The apprentice took the chestplate and flung it out the door in one smooth motion. It arced over the balcony, into the sandstorm. Reiterが湿らせた布を汚れに当てた時、それは突然起こった。弟子は叫んだ。水桶がひっくり返りテーブルの下に落ちた。酷く不快な煙が立ちこめ、硫黄と腐ったような血の匂いが空気に充満した。Reiterは悲鳴を上げ椅子から転げ落ちた。弟子はチェストプレートを取り上げ、流れるような動きでドアの向こうに放り投げた。放り投げられたチェストプレートは弧を描き、バルコニーを超え砂嵐の中に落ちた。 Just before Reiter landed on the floor, he saw a ball of green flame rapidly expanding over the chestplate, disappearing in a flash. Just after Reiter landed on the floor, the table fell on top of him, pinning him down, knocking the wind out of him. Reiterが床に落ちる直前、彼はチェストプレートが緑の光を溢れさせ閃光の中に消えたのを見た。床に落ちた直後、テーブルが降ってきて彼を床に押さえつけ、彼を打ちのめした。 Yelling, crying, Reiter struggled to push the table away. Strong arms pulled the weight off his chest. Anajinn, the crusader, stared down at him with concern. Reiterは泣き叫び、テーブルを退かそうと苦闘した。力強い腕がテーブルを彼の胸の上から退かした。Anajinn、クルセーダーは関心を持って彼を見つめた。 Reiter s father stumbled into the common room, wide eyed. "What happened?" Reiterの父はつまずきながら休憩室に入ってくるなり目を見開いた。「何が起こったんだ?」 "Excellent question," Anajinn said. The crusader turned her gaze from Reiter, to the chestplate lying outside in the sandstorm, to the apprentice. To the last, she gave a hard look. 「良い質問ね」Anajinnは言った。クルセーダーは視線をReiterから砂嵐の中のチェストプレートへ、そして弟子へと向け、最後に厳しい表情を浮かべた。 To everyone s shock, the apprentice began laughing. Sobs of pure mirth shook her body, and she had to sit down to keep from collapsing on the floor. Reiter s father looked outraged. "What in the name of Akarat happened to my son?" 驚くべき事に、弟子は笑い出した。可笑しさのあまり彼女の体は震えていた。彼女は床の崩壊を避けるように座っていた。Reiterの父は激怒していた。「Akaratの名の下に、俺の息子に何が起こったんだ?」 The apprentice wiped away tears and said exactly what Reiter hoped she wouldn t. "He offered to bathe with me. And then he tried to help clean the armor to apologize for it." More peals of laughter filled the common room. "I m sorry, Anajinn. I wasn t expecting him to put water onto dried demon s blood." 弟子は涙を拭い、Reiterが何をしようとしたか正直に言った。「彼は私に一緒にお風呂の入ろうと申し出た、そしてその償いに鎧の掃除を手伝おうとしたのよ」より一層の笑い声が休憩室に満ちた。「ごめんなさいAnajinn、彼が乾いた悪魔の血に水をつけるなんて思わなかったの」 "He did what?" Reiter s father s eyes darted between his son and Anajinn. Reiter shrank back. "Dried what?" 「何をしたって?」Reiterの父の目はReiterとAnajinnの間を行ったり来たりした。Reiterは怯んだ。「乾いた……なんだって?」 Anajinn was still looking at her apprentice. "Truly?" she asked. The apprentice stifled her laughter long enough to nod. "How much?" The apprentice made a gesture with her fingers the size of a large flea. "Good." Anajinn breathed a sigh of relief. "So no harm should have been done." Anajinnはまだ弟子を見ていた。「本当?」彼女は尋ねた。弟子は笑いを堪えて頷いた。「どれ位?」弟子は指で大きなノミ程度のサイズを示した。「それなら大丈夫」Anajinnは安堵のため息をついた。「それなら害はないでしょう」 Reiter s father seemed caught between concern, anger, and fear. "What harm? What did my son do?" Reiterの父からは心配と怒りと恐れが見て取れた。「害ってなんだ?俺の息子が何をしたって?」 "Nothing terrible, as it turns out," Anajinn said. "Do caravans heading to Caldeum sometimes disappear? Yes? I don t think they ll be having problems for at least a few years. Just before the sandstorm hit, we encountered a... nest. These creatures in particular don t enjoy the presence of water. For obvious reasons. The desert made for a happy home." Frowning, she picked up another piece of her armor, a leg guard, and examined it closely. "I had thought we cleaned off everything dangerous, but it s hard to be thorough when you re blinded by sand for three straight days." She bowed toward Reiter s father. "I humbly beg your forgiveness. Even if the danger was slight, the oversight was mine." 「結論から言えば、何も心配はないわ」Anajinnは言った。「Caldeumに向かったキャラバンが何度か消息を絶ったでしょう?あと数年は問題になるとは思わないけど。砂嵐に捕まる直前に、私たちは……巣に遭遇したわ。そこの特殊な生き物は水を嫌うわ。明確な理由でね。砂漠は彼らにとってさぞ良い家でしょうね」顔をしかめて彼女は鎧の他の部位を手に取った。具足だった。彼女はそれを綿密に調べた。「私たちは全ての危険を排除してきたつもりだったけど、あなたが3日間も砂に閉じ込められていると言う事は、そう考えるのは難しそうね」彼女はReiterの父に向かって頭を下げた。「どうかお許しください。危険が少なかったとは言え責任は私にあります」 Reiter saw his father s mouth moving soundlessly. Finally, he cleared his throat. "I... see. No harm done. I also apologize. For the behavior of my son," he said, glaring down at Reiter. Reiterは父の口が声もなく動いているのを見た。そして彼は咳払いした。「なるほど、害はないのですね。こちらこそ、うちの息子が失礼しました」彼はReiterを睨みつけ言った。 "Oh, no apologies are necessary," Anajinn said immediately. "If my apprentice is taking a shine toward your son, it s fine with me." 「あぁ、謝らないで」Anajinnは即座に言った。「私の弟子があなたの息子さんを気に入ったのなら、私も嬉しいわ」 The apprentice sighed. "That s not—" 弟子はため息まじりに言った「そんなことー」 "No need to explain," Anajinn interrupted her, grinning openly. "Young love. So beautiful. Flowers blooming in spring. Desert roses and such. You know, there s nothing in the crusaders oath that prevents you from—" 「言わなくても良いわ」Anajinnは彼女を遮った。あからさまにニヤリとした。「若い恋はとてもステキよ。花は春に咲くわ。砂漠のバラとかもね。知ってるでしょうけど、クルセーダーの誓いは何も妨げないわ」 "My oath? No," the apprentice grumbled. "My sense of good taste? Yes." 「誓い?違うわ」弟子は文句を言った。「私の勝手でしょ?」 The uproarious laughter of his father chased Reiter back into the inn s main storeroom. He made it his personal mission to avoid the two women for the rest of their stay, which lasted about a week. 騒がしい彼の父の笑い声が貯蔵庫の中のReiterを追いかけてきた。彼の個人的な使命は、1週間ほど続いた滞在中の彼女達を避ける事だった。 He was mostly successful. At one point, the apprentice sought him out and attempted to apologize for her last remark. 彼はその使命をほとんど成功していた。ある時、弟子は彼を探し以前の発言に付いて謝ろうとした。 "Anajinn s sense of humor is rubbing off on me. We can be... biting... toward each other from time to time, but that s no excuse. I m sorry for what I said." 「Anajinnのおかしな性格には嫌になるわ。私たちは……時々お互い食い違うの。でもそれは言い訳にならないわね。あんな事を言ってごめんなさい」 Reiter mumbled and waved her off. She and her master seemed crazy anyway. Demon s blood. He shook his head. That must have been a lie. Unreasonable to think otherwise. Reiterはモゴモゴ呟き、彼女を追い払った。彼女と彼女の師匠はとにかくクレイジーだと思った。悪魔の血?彼は頭を振った。あれは嘘だったに違いない。そう思わずにはいられなかった。 "Strange woman," Reiter s father remarked after they left. "Bett n she has salt, though. Called herself a crusader. Interesting story. She s from the swamplands. Came ovah to the desert to search for some religious thing, I guess. Yeh should ve asked her about it. Fast-natin stuff." 「奇妙な女だった」Reiterの父は彼女達が宿から去った後で述べた。「彼女は自らクルセーダーを名乗っていながら塩を持っていた。おかしな話だ。沼地から砂漠を超えて何か宗教的なものを調べに来たようだな。お前は彼女にその事を尋ねるべきだったな。■■■■■■■■■」 "I suppose so," Reiter said. 「僕もそう思うよ」Reiterは言った。 【コメント注意事項】 ・既存の翻訳文章への指摘は、可能なら代替案(翻訳)を考えて当該の翻訳文章に並べて直接ページの編集をお願いいたします。 (既存の翻訳を削除せず、ご自分の翻訳を2行目に追加してください。管理人が後に良いと判断した翻訳のみ表示するように変更します) ・代替案が思い浮かばない場合は、翻訳者に失礼のならないよう、優しい文章で指摘してください。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・このコメント内で議論をしないで下さい。ご指摘、ご意見のみご報告下さい。 ・良識が欠けていたり、意義の無いコメントは削除させていただきます。 冒険者名 コメント すべてのコメントを見る 今作のローディング画面でのヒントに「The Cow level is a Lie」というものがある 元ネタはPortalの「the cake is a lie」 -- (サムライウィッチドクター) 2016-04-13 19 15 46 カウレベル(Cow Level)とは、Diablo1のときにユーザーの間で『どうやら秘密のCow Levelというのが存在するらしい』というデマが流れたのが起源。 Diablo2では実際にジョークネタでCowLevelが実装された。(恐ろしい量の牛がハルバードのような武器を持って襲ってくるw) 余談だが『There is no cow level』という文言はStarCraft1の公式チートコードの1つである。 -- (管理人) 2013-01-04 23 29 35
https://w.atwiki.jp/warband/pages/220.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength Ironflesh, Power Strike, Power Throw, Power Draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility Weapon Master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound treatment, Surgery, First Aid, Engineer. ui_explanation_charisma|Charisma Each point increases your party size limit by +2. The following skills can not be developed beyond 1/3 of Charisma Persuasion, Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill too low to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Alright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this item. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more ammo... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked out by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Tutorial ui_start_a_new_game|New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File ui_processing_ini_file|Processing INI File ui_loading_music|Loading Music ui_loading_data|Loading Data ui_loading_setting_data|Loading Setting Data ui_loading_textures|Loading Textures ui_finished|Finished. ui_creating_game|Creating Game ui_loading_savegame_file|Loading Savegame File ui_loading_map_file|Loading Map File ui_initializing_map|Initializing Map ui_launching_game|Launching Game ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Max ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Cav. Archers ui_group_5|Companions ui_group_6|Fodder ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_cut|Cutting ui_pierce|Piercing ui_blunt|Blunt ui_use_melee_weapons_e_|%s, use melee weapons! ui_use_ranged_weapons_e_|%s, use ranged weapons! ui_order_button_use_melee_weapons|Use melee weapons ui_order_button_use_ranged_weapons|Use ranged weapons ui_order_button_weapon_usage_orders|Weapon usage orders ui_fire_at_my_command_e_|%s, fire at my command! ui_fire_now_e_|%s, fire! ui_order_button_fire_at_my_command|Fire at my command ui_order_button_fire_now|Fire ui_order_form_1_row|Form 1 row ui_order_form_2_row|Form 2 rows ui_order_form_3_row|Form 3 rows ui_order_form_4_row|Form 4 rows ui_order_form_5_row|Form 5 rows ui_form_1_row_e_|%s, form 1 row! ui_form_2_row_e_|%s, form 2 rows! ui_form_3_row_e_|%s, form 3 rows! ui_form_4_row_e_|%s, form 4 rows! ui_form_5_row_e_|%s, form 5 rows! ui_order_7|Select Order 7 ui_order_8|Select Order 8 ui_all_fire_now_e_|%s, volley fire! ui_left_fire_now_e_|%s, left flank volley fire! ui_middle_fire_now_e_|%s, middle group volley fire! ui_right_fire_now_e_|%s, right flank volley fire! ui_order_button_all_fire_now|All volley fire ui_order_button_left_fire_now|Left flank volley fire ui_order_button_middle_fire_now|Middle group volley fire ui_order_button_right_fire_now|Right flank volley fire ui_crouch|Crouch
https://w.atwiki.jp/uykxmdok/pages/15.html
hundreds of scholastic thing, Sexy Lingeri processing of assorted, then go to the doctors benevolence island to find such as heart. Liandan room, such as the heart has the pin Yu furnace refining, are refining a furnace Dan medicine, show eyebrow tiny Cu, some unsettled look, suddenly he heard Li Qingshan called at the door, got up and open the door, on the face immediately filled with smile "Congratulations, the friend also received a beauty beauty, since then only Sexy Lingeri Yuanyang Xian Xian xian!" She is that rare no harsh words to listen to Li Qingshan, but the face of the taunt of color, it is no secret, can not help but laugh "yes, you do not know, people that figure, the voice..." Such as heart interrupted "you come here to do what?" "Don t let me have been explained, we are not good?" "Move on, it seems there is no avail." "I have no you imagine so horny!" Li Qingshan and it was not brag, if he really lewd a surname, that night visitors how many women can let Sexy Lingeries him enjoy, various types, various age three thousand are not comparable, the harem. As long as the night people prosper, he can change a day, every day do not weigh appearance, until The End of Life, but if the time and energy are wasted in the above, it is really too stupid. If the heart has to admit it, even hundreds of scholastic those little Lianqi ladies, often gathering drink Huajiu what, outside a few real concubine was perfectly normal. Li Qingshan in this respect, have a considerable autonomy. "Let s go, not the lecherous men!" Such as heart away pin Yu furnace, the stove is not will she constantly guarded. "Where are you going?" "Of Sexy Lingeri course, is the practice of place!" Such as heart galloped up, Li Qingshan followed, leaving hundreds of scholasticism, came to the sky above. Such as the heart shut eye like what in the induction, a moment later, the selected direction, fly to the south. Li Qingshan far see, the sky a glimmer of black clouds. As fine as ox hair silk rain from clouds of the sky falling, wind scroll, like fog, silent moisten the earth. Such as heart drop from the clouds, landed in a field of green grass, The grass Sexy Lingeri is green and luxuriant., submerge into the waist deep position. "That you are looking for where the rain ah!" Li Qingshan fell on her not far behind. This is lesson one. Such as heart stretched out his right hand, silk rain hover around, together toward the palm of her hand, turned into a white polo. "This is not simple!" Li Qingshan raised his hand, all the rain Fangyuan Baizhang, fierce is evacuated, the formation of a semi circular cavity without rain. Converge into a huge water polo in his hand. Sexy Lingeri As long as he is willing to, the ten in the rain time, is not difficult, if the control power of water, even if the heart,Not so, look carefully!" As your heart will be in the hands of a White Polo handed to Li Qingshan front, Li Qingshan found that every trace of rain are flying, but never fuse mutually, in seemingly be dancing in a collision, No. As the heart of the eye such as erratic rain and fog, as if into the deep memories. Li Qingshan will be in the hands of large water polo aside, and stretched out a hand, the reassembly of the rain, found both to maintain the whole sphere, but also maintain the dancing thousands of rain, indeed is not a simple matter. Let s go. Such as heart carelessly will be in the hands of water polo thrown in Sexy Lingeri his face, in the air will be turned into a fog, flutter in the face of Li Qingshan, he just feel a little moist feeling, that regiment fog dispersed, surprised way "go? You still haven t said what?" If the heart "this is not money class, what you want to hear?" Li Qingshan pie pie mouth "how much?" "How many also don t love say, hand it to me with!" Such as heart break to get empty but go to, came to a village on the edge of the fence, tied into small courtyard. A guard yellow Quanchong his dog yapping, Sexy Lingeri - https //www.amoretu.com/sexy-lingerie she stared, immediately cry with the tail between the legs back to the kennel to drill. Then she pointed to the corner, a water tank, with the same eyes stared at Li Qingshan Road "stretch into a head!" "What is this practice! Rivers and lakes I see more, a vat able what, you can t fool me!" Such as the heart smile, the more accurate is crafty, "immediately!" Li Qingshan with her eyes for a while, helpless go tank side, and plunged in cylinder. In the house, farm women with kitchen knife, the terror from the door and looked out, saw the strange scene, a fairy woman in white standing in the central courtyard, and the other with a tall man put his head into the bowl. After a long time, such as the heart to knock on the water tank, smiled and said "now!" Is still not do any explanation. Li Qingshan followed such as heart run to and fro, experience a variety of water, from the wells to trickle into the deep tan from puddles. In addition to the original that water polo is still in the hands AMORETU of Li Qingshan, feeling a bit like is practice, other times, completely is the action art, or more like fool. For example, the well he was jumping down, unexpectedly is a dry hole, he said "there is no water!" Such as heart said "there is no water on the." Then the cover letter, a letter is one day, Li Qingshan sat on the bottom of the well, whoever. If others dare to play him, he had been a punch head, but all of the requirements such as the heart is really to approximate behavior art, looking very foolish very meaningless, but like a very deep look.
https://w.atwiki.jp/gamemusicbest100/pages/9533.html
Children of the City 収録作品:Library of Ruina[PC] 歌:Mili 作詞:Cassie Wei 作曲:Cassie Wei Yamato Kasai 概要 何だか越えられない壁にぶつかった気分だ。ただ、端から虚しく悲惨な気持ちというわけではない。いつかその流れを切るわけではなく、乗って流れることが出来る人が出てくるだろう。 その人が僕じゃないというだけ。僕はそんなことをやり遂げられるほど良い器を持ってはいなかった。 それでも、僕の代わりの誰かがこの答えを見つけてくれることを願う。 そして教えてくれたら良いな。どうすればこの悪夢を楽しむことが出来るのか。 図書館の脅威度レベル「都市の星」の一番左の招待状ルート 人差し指の代行者を退けると招待状を出せるようになる「,D@;Q7Y(ねじれたヤン)」戦闘で流れるBGM。 都市の夜、無数のネオンに抱かれたような旋律に乗せて静かに歌い上げられる1980年代風シティポップ。 歌詞の中には、おそらく彼が都市の人々に配達してきたであろう「指令」に混じって、「指令」に逆らおうとした結果として折れてしまった彼の絶望が見て取れる。 意味不明な物事を命令するようなものが歌詞中に多数混じっているが、これが「指令」であり、戦闘中の演出としても多数登場する。 歌詞の最後に出てくる数値は無理数の一種である「e値」であり、簡単に言えば円周率のように永遠に終わりなく規則性のない少数が続く数である。 直前の歌詞で「e値を読み終わるまで家に帰ってはいけない」と歌われているため、この「指令」に愚直に従うと永遠に家に帰れないことになる。 歌詞 Sleep for a total of 800 hours per day And then drink a liter of milk Warm-up before you go play Only eat, or write Or pull the trigger with your right hand Only thing that's left Is to work on following commands By the time you realize You'll be restrained to a desk And with your dreams on the floor you comply Eyes chained to the test In 30 minutes find a groom or bride Bonus if brunette In 90 hours spill their insides Paint your room picturesque Now it's time for another vendetta Going through the shelves Picking out my prewritten persona (Ha-ah-ah) Childrеn of the city sees only the neon stars Rеflected upon the murky gutter sky Don't ask me why I desperately wish to be included in the city's night In 400,000 meters, turn right Pick up a knife and stab a familiar warm body Learned to fight before I knew love or bitterness of coffee Snippy scissors cut down the strings I set myself free Only to figure out everything I chose was by proxy As we suckled upon the nine millameter pacifier Swallowing the fact that other than to expand We had no purpose As my ever-burning will to stay afloat backfires I now know I must be comfortable being Who I considered worthless Follow the city's ribbon To a heart nobody seems to listen It takes my heart being broken and broken again To know that I am the reason why The sufferings never end Now it's time for another vendetta (Hmm-mmm-mmm) Going through the shelves Picking out my prewritten persona (Ha-ah-ah) Children of the city sees Only the neon stars Reflected upon the murky gutter sky Don't ask me why I desperately wish to be noticed by the city's eye Do not go home until you finish reading the value of e 2.71 8281 8284 5904 5235 3602 8747 1352 6624 9775 7247 0936 9995 9574 9669 6762 (※和訳) 一日で合計800時間寝てください そして牛乳1リットルを飲み 遊びに行く前に ウォームアップしてください 食べることも書くこともトリガーを引くことも右手でしなさい 残りのやることは指示に従うことを選ぶのみ 気がつくとあなたは机の上で抑制され 床に落とされた夢達と あなたは断じて試練から目を離さず 30分以内にお婿かお嫁を見つけなさい 茶髪ならボーナスポイント 90時間以内にその子の中身を流し 映える部屋に塗りましょう ほら また復讐の時間だよ 本棚で選び 誰かに書かれた人格を身に付く 都市の子供達はネオンの星を見る 濁った排水口の空に反射されるきらめき 聞かないで 僕がこんなにも必死に都市の夜の一部になりたい理由を 400,000メートル先、右折です ナイフを手に取り 親しい誰かの温かい肉体を刺す 愛とコーヒーの苦みを知る前に 僕は戦いを知った ちょきちょきと糸を切り 僕は自由になった なのに結局ただ 僕が選んで得た全ては プロキシによって決められたことを知るだけの結果となった 僕らは9mmのおしゃぶりを吸いながら 殖やすこと以外に存在意義がないという事実を 飲み込む 浮かびたいと叫ぶ燃える意志が逆火となった頃 価値のないと思った人間になった現実を 僕は気持ちよく受け入れないといけない 都市のリボンに辿って 誰も聞いてくれないココロの所まで 何度何度も 心臓が粉々にされた後 やっと気づいた 終わらない苦しみの原因は僕にあった ほら また復讐の時間だよ 本棚で選び 誰かに書かれた人格を身に付く 都市の子供達はネオンの星を見る 濁った排水口の空に反射されるきらめき 聞かないで 僕がこんなにも必死に都市の目に気づかれたい理由を e値を読み終わるまでお家に帰らないでください 2.71 8281 8284 5904 5235 3602 8747 1352 6624 9775 7247 0936 9995 9574 9669 6762 過去ランキング順位 第14回みんなで決めるゲーム音楽ベスト100 289位 第15回みんなで決めるゲーム音楽ベスト100 531位 第16回みんなで決めるゲーム音楽ベスト100 352位 サウンドトラック Library Of Ruina Soundtrack